Commit 203e4358 authored by Paul E. McKenney's avatar Paul E. McKenney Committed by Peter Zijlstra

kernel/smp: Make csdlock_debug= resettable

It is currently possible to set the csdlock_debug_enabled static
branch, but not to reset it.  This is an issue when several different
entities supply kernel boot parameters and also for kernels built with
CONFIG_CSD_LOCK_WAIT_DEBUG_DEFAULT=y.

Therefore, make the csdlock_debug=0 kernel boot parameter turn off
debugging.  Last one wins!
Reported-by: default avatarJes Sorensen <Jes.Sorensen@gmail.com>
Signed-off-by: default avatarPaul E. McKenney <paulmck@kernel.org>
Signed-off-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Acked-by: default avatarJuergen Gross <jgross@suse.com>
Link: https://lore.kernel.org/r/20230321005516.50558-4-paulmck@kernel.org
parent 6366d062
......@@ -889,12 +889,13 @@
cs89x0_media= [HW,NET]
Format: { rj45 | aui | bnc }
csdlock_debug= [KNL] Enable debug add-ons of cross-CPU function call
handling. When switched on, additional debug data is
printed to the console in case a hanging CPU is
detected, and that CPU is pinged again in order to try
to resolve the hang situation. The default value of
this option depends on the CSD_LOCK_WAIT_DEBUG_DEFAULT
csdlock_debug= [KNL] Enable or disable debug add-ons of cross-CPU
function call handling. When switched on,
additional debug data is printed to the console
in case a hanging CPU is detected, and that
CPU is pinged again in order to try to resolve
the hang situation. The default value of this
option depends on the CSD_LOCK_WAIT_DEBUG_DEFAULT
Kconfig option.
dasd= [HW,NET]
......
......@@ -116,11 +116,16 @@ static DEFINE_STATIC_KEY_MAYBE(CONFIG_CSD_LOCK_WAIT_DEBUG_DEFAULT, csdlock_debug
*/
static int __init csdlock_debug(char *str)
{
int ret;
unsigned int val = 0;
get_option(&str, &val);
if (val)
static_branch_enable(&csdlock_debug_enabled);
ret = get_option(&str, &val);
if (ret) {
if (val)
static_branch_enable(&csdlock_debug_enabled);
else
static_branch_disable(&csdlock_debug_enabled);
}
return 1;
}
......
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