Commit 2cae3948 authored by Josh Don's avatar Josh Don Committed by Peter Zijlstra

sched: adjust sleeper credit for SCHED_IDLE entities

Give reduced sleeper credit to SCHED_IDLE entities. As a result, woken
SCHED_IDLE entities will take longer to preempt normal entities.

The benefit of this change is to make it less likely that a newly woken
SCHED_IDLE entity will preempt a short-running normal entity before it
blocks.

We still give a small sleeper credit to SCHED_IDLE entities, so that
idle<->idle competition retains some fairness.

Example: With HZ=1000, spawned four threads affined to one cpu, one of
which was set to SCHED_IDLE. Without this patch, wakeup latency for the
SCHED_IDLE thread was ~1-2ms, with the patch the wakeup latency was
~5ms.
Signed-off-by: default avatarJosh Don <joshdon@google.com>
Signed-off-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: default avatarVincent Guittot <vincent.guittot@linaro.org>
Reviewed-by: default avatarJiang Biao <benbjiang@tencent.com>
Link: https://lore.kernel.org/r/20210820010403.946838-5-joshdon@google.com
parent 51ce83ed
......@@ -4230,7 +4230,12 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)
/* sleeps up to a single latency don't count. */
if (!initial) {
unsigned long thresh = sysctl_sched_latency;
unsigned long thresh;
if (se_is_idle(se))
thresh = sysctl_sched_min_granularity;
else
thresh = sysctl_sched_latency;
/*
* Halve their sleep time's effect, to allow
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment