Commit 337fff8b authored by Thomas Gleixner's avatar Thomas Gleixner

debugobjects: delay free of internal objects

Impact: avoid recursive kfree calls, less slab activity on heavy load

debugobjects checks on kfree whether tracked objects are freed. When a
tracked object is freed debugobjects frees the internal reference
object as well. The debug object slab cache is marked to not recurse
into debugobjects when a slab objects is freed, but the recursive call
can be problematic versus locking in the memory allocator.

Defer the freeing of debug slab objects via schedule_work. The reasons
not to use RCU are:

1) rcu makes the data structure larger
2) there is no real need for rcu as nothing references the obj after
   we freed it
3) under heavy load it is easier to reuse the to be freed objects instead
   of allocating new objects from the slab. This lowered the slab activity
   significantly in a heavy load networking test where lots of timers are
   created/destroyed. The workqueue based delayed free allows us just to
   put the to be freed objects back into the object pool and reuse them
   right away.
Signed-off-by: default avatarThomas Gleixner <tglx@linutronix.de>
LKML-Reference: <200903162049.58058.nickpiggin@yahoo.com.au>
parent 1be1cb7b
......@@ -50,6 +50,9 @@ static int debug_objects_enabled __read_mostly
static struct debug_obj_descr *descr_test __read_mostly;
static void free_obj_work(struct work_struct *work);
static DECLARE_WORK(debug_obj_work, free_obj_work);
static int __init enable_object_debug(char *str)
{
debug_objects_enabled = 1;
......@@ -154,25 +157,51 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
}
/*
* Put the object back into the pool or give it back to kmem_cache:
* workqueue function to free objects.
*/
static void free_object(struct debug_obj *obj)
static void free_obj_work(struct work_struct *work)
{
unsigned long idx = (unsigned long)(obj - obj_static_pool);
struct debug_obj *obj;
unsigned long flags;
if (obj_pool_free < ODEBUG_POOL_SIZE || idx < ODEBUG_POOL_SIZE) {
spin_lock_irqsave(&pool_lock, flags);
hlist_add_head(&obj->node, &obj_pool);
obj_pool_free++;
obj_pool_used--;
spin_unlock_irqrestore(&pool_lock, flags);
} else {
spin_lock_irqsave(&pool_lock, flags);
obj_pool_used--;
spin_lock_irqsave(&pool_lock, flags);
while (obj_pool_free > ODEBUG_POOL_SIZE) {
obj = hlist_entry(obj_pool.first, typeof(*obj), node);
hlist_del(&obj->node);
obj_pool_free--;
/*
* We release pool_lock across kmem_cache_free() to
* avoid contention on pool_lock.
*/
spin_unlock_irqrestore(&pool_lock, flags);
kmem_cache_free(obj_cache, obj);
spin_lock_irqsave(&pool_lock, flags);
}
spin_unlock_irqrestore(&pool_lock, flags);
}
/*
* Put the object back into the pool and schedule work to free objects
* if necessary.
*/
static void free_object(struct debug_obj *obj)
{
unsigned long flags;
int sched = 0;
spin_lock_irqsave(&pool_lock, flags);
/*
* schedule work when the pool is filled and the cache is
* initialized:
*/
if (obj_pool_free > ODEBUG_POOL_SIZE && obj_cache)
sched = !work_pending(&debug_obj_work);
hlist_add_head(&obj->node, &obj_pool);
obj_pool_free++;
obj_pool_used--;
spin_unlock_irqrestore(&pool_lock, flags);
if (sched)
schedule_work(&debug_obj_work);
}
/*
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment