drm/virtio: consider dma-fence context when signaling
This an incremental refactor towards multiple dma-fence contexts in virtio-gpu. Since all fences are still allocated using &virtio_gpu_fence_driver.context, nothing should break and every processed fence will be signaled. The overall idea is every 3D context can allocate a number of dma-fence contexts. Each dma-fence context refers to it's own timeline. For example, consider the following case where virgl submits commands to the GPU (fence ids 1, 3) and does a metadata query with the CPU (fence id 5). In a different process, gfxstream submits commands to the GPU (fence ids 2, 4). fence_id (&dma_fence.seqno) | 1 2 3 4 5 ----------------------------------|----------- fence_ctx 0 (virgl gpu) | 1 3 fence_ctx 1 (virgl metadata query)| 5 fence_ctx 2 (gfxstream gpu) | 2 4 With multiple fence contexts, we can wait for the metadata query to finish without waiting for the virgl gpu to finish. virgl gpu does not have to wait for gfxstream gpu. The fence id still is the monotonically increasing sequence number, but it's only revelant to the specific dma-fence context. To fully enable this feature, we'll need to: - have each 3d context allocate a number of fence contexts. Not too hard with explicit context initialization on the horizon. - have guest userspace specify fence context when performing ioctls. - tag each fence emitted to the host with the fence context information. virtio_gpu_ctrl_hdr has padding + flags available, so that should be easy. This change goes in the direction specified above, by: - looking up the virtgpu_fence given a fence_id - signalling all prior fences in a given context - signalling current fence v2: fix grammar in comment v3: add r-b tags Reviewed-by: Anthoine Bourgeois <anthoine.bourgeois@gmail.com> Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org> Link: http://patchwork.freedesktop.org/patch/msgid/20201201021623.619-3-gurchetansingh@chromium.orgSigned-off-by: Gerd Hoffmann <kraxel@redhat.com>
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