Commit 4144334a authored by Thomas Zimmermann's avatar Thomas Zimmermann

drm/arcpgu: Use GEM DMA fbdev emulation

Use the fbdev emulation that is optimized for DMA helpers. Avoids
possible shadow buffering and makes the code simpler.
Signed-off-by: default avatarThomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: default avatarJavier Martinez Canillas <javierm@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20230313155138.20584-20-tzimmermann@suse.de
parent 10143427
...@@ -12,7 +12,7 @@ ...@@ -12,7 +12,7 @@
#include <drm/drm_drv.h> #include <drm/drm_drv.h>
#include <drm/drm_edid.h> #include <drm/drm_edid.h>
#include <drm/drm_fb_dma_helper.h> #include <drm/drm_fb_dma_helper.h>
#include <drm/drm_fbdev_generic.h> #include <drm/drm_fbdev_dma.h>
#include <drm/drm_fourcc.h> #include <drm/drm_fourcc.h>
#include <drm/drm_framebuffer.h> #include <drm/drm_framebuffer.h>
#include <drm/drm_gem_dma_helper.h> #include <drm/drm_gem_dma_helper.h>
...@@ -394,7 +394,7 @@ static int arcpgu_probe(struct platform_device *pdev) ...@@ -394,7 +394,7 @@ static int arcpgu_probe(struct platform_device *pdev)
if (ret) if (ret)
goto err_unload; goto err_unload;
drm_fbdev_generic_setup(&arcpgu->drm, 16); drm_fbdev_dma_setup(&arcpgu->drm, 16);
return 0; return 0;
......
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