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Kirill Smelkov
linux
Commits
43dcbb87
Commit
43dcbb87
authored
Jul 04, 2002
by
Vojtech Pavlik
Browse files
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Plain Diff
Add vortex anf fm801 gameport drivers, remove obsolete pcigame driver.
parent
696fcc30
Changes
2
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2 changed files
with
347 additions
and
0 deletions
+347
-0
drivers/input/gameport/fm801-gp.c
drivers/input/gameport/fm801-gp.c
+162
-0
drivers/input/gameport/vortex.c
drivers/input/gameport/vortex.c
+185
-0
No files found.
drivers/input/gameport/fm801-gp.c
0 → 100644
View file @
43dcbb87
/*
* FM801 gameport driver for Linux
*
* Copyright (c) by Takashi Iwai <tiwai@suse.de>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <asm/io.h>
#include <linux/delay.h>
#include <linux/errno.h>
#include <linux/ioport.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/pci.h>
#include <linux/init.h>
#include <linux/slab.h>
#include <linux/gameport.h>
#define PCI_VENDOR_ID_FORTEMEDIA 0x1319
#define PCI_DEVICE_ID_FM801_GP 0x0802
#define HAVE_COOKED
struct
fm801_gp
{
struct
gameport
gameport
;
struct
resource
*
res_port
;
char
phys
[
32
];
char
name
[
32
];
};
#ifdef HAVE_COOKED
static
int
fm801_gp_cooked_read
(
struct
gameport
*
gameport
,
int
*
axes
,
int
*
buttons
)
{
unsigned
short
w
;
w
=
inw
(
gameport
->
io
+
2
);
*
buttons
=
(
~
w
>>
14
)
&
0x03
;
axes
[
0
]
=
(
w
==
0xffff
)
?
-
1
:
((
w
&
0x1fff
)
<<
5
);
w
=
inw
(
gameport
->
io
+
4
);
axes
[
1
]
=
(
w
==
0xffff
)
?
-
1
:
((
w
&
0x1fff
)
<<
5
);
w
=
inw
(
gameport
->
io
+
6
);
*
buttons
|=
((
~
w
>>
14
)
&
0x03
)
<<
2
;
axes
[
2
]
=
(
w
==
0xffff
)
?
-
1
:
((
w
&
0x1fff
)
<<
5
);
w
=
inw
(
gameport
->
io
+
8
);
axes
[
3
]
=
(
w
==
0xffff
)
?
-
1
:
((
w
&
0x1fff
)
<<
5
);
outw
(
0xff
,
gameport
->
io
);
/* reset */
return
0
;
}
#endif
static
int
fm801_gp_open
(
struct
gameport
*
gameport
,
int
mode
)
{
switch
(
mode
)
{
#ifdef HAVE_COOKED
case
GAMEPORT_MODE_COOKED
:
return
0
;
#endif
case
GAMEPORT_MODE_RAW
:
return
0
;
default:
return
-
1
;
}
return
0
;
}
static
int
__devinit
fm801_gp_probe
(
struct
pci_dev
*
pci
,
const
struct
pci_device_id
*
id
)
{
struct
fm801_gp
*
gp
;
if
(
!
(
gp
=
kmalloc
(
sizeof
(
*
gp
),
GFP_KERNEL
)))
{
printk
(
"cannot malloc for fm801-gp
\n
"
);
return
-
1
;
}
memset
(
gp
,
0
,
sizeof
(
*
gp
));
gp
->
gameport
.
open
=
fm801_gp_open
;
#ifdef HAVE_COOKED
gp
->
gameport
.
cooked_read
=
fm801_gp_cooked_read
;
#endif
pci_enable_device
(
pci
);
gp
->
gameport
.
io
=
pci_resource_start
(
pci
,
0
);
if
((
gp
->
res_port
=
request_region
(
gp
->
gameport
.
io
,
0x10
,
"FM801 GP"
))
==
NULL
)
{
kfree
(
gp
);
printk
(
"unable to grab region 0x%x-0x%x
\n
"
,
gp
->
gameport
.
io
,
gp
->
gameport
.
io
+
0x0f
);
return
-
1
;
}
gp
->
gameport
.
phys
=
gp
->
phys
;
gp
->
gameport
.
name
=
gp
->
name
;
gp
->
gameport
.
idbus
=
BUS_PCI
;
gp
->
gameport
.
idvendor
=
pci
->
vendor
;
gp
->
gameport
.
idproduct
=
pci
->
device
;
pci_set_drvdata
(
pci
,
gp
);
outb
(
0x60
,
gp
->
gameport
.
io
+
0x0d
);
/* enable joystick 1 and 2 */
gameport_register_port
(
&
gp
->
gameport
);
printk
(
KERN_INFO
"gameport: %s at pci%s speed %d kHz
\n
"
,
pci
->
name
,
pci
->
slot_name
,
gp
->
gameport
.
speed
);
return
0
;
}
static
void
__devexit
fm801_gp_remove
(
struct
pci_dev
*
pci
)
{
struct
fm801_gp
*
gp
=
pci_get_drvdata
(
pci
);
if
(
gp
)
{
gameport_unregister_port
(
&
gp
->
gameport
);
release_resource
(
gp
->
res_port
);
kfree
(
gp
);
}
}
static
struct
pci_device_id
fm801_gp_id_table
[]
__devinitdata
=
{
{
PCI_VENDOR_ID_FORTEMEDIA
,
PCI_DEVICE_ID_FM801_GP
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
0
},
{
0
}
};
static
struct
pci_driver
fm801_gp_driver
=
{
name:
"FM801 GP"
,
id_table:
fm801_gp_id_table
,
probe:
fm801_gp_probe
,
remove:
fm801_gp_remove
,
};
int
__init
fm801_gp_init
(
void
)
{
return
pci_module_init
(
&
fm801_gp_driver
);
}
void
__exit
fm801_gp_exit
(
void
)
{
pci_unregister_driver
(
&
fm801_gp_driver
);
}
module_init
(
fm801_gp_init
);
module_exit
(
fm801_gp_exit
);
MODULE_DEVICE_TABLE
(
pci
,
fm801_gp_id_table
);
MODULE_AUTHOR
(
"Takashi Iwai <tiwai@suse.de>"
);
MODULE_LICENSE
(
"GPL"
);
drivers/input/gameport/
pcigame
.c
→
drivers/input/gameport/
vortex
.c
View file @
43dcbb87
/*
* $Id:
pcigame.c,v 1.10 2001/04/26 10:24:46
vojtech Exp $
* $Id:
vortex.c,v 1.5 2002/07/01 15:39:30
vojtech Exp $
*
* Copyright (c) 2000-2001 Vojtech Pavlik
*
* Based on the work of:
* Raymond Ingles
*
* Sponsored by SuSE
*/
/*
...
...
@@ -29,8 +27,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Should you need to contact me, the author, you can do so either by
* e-mail - mail your message to <vojtech@
suse
.cz>, or by paper mail:
* Vojtech Pavlik,
Ucitelska 1576
, Prague 8, 182 00 Czech Republic
* e-mail - mail your message to <vojtech@
ucw
.cz>, or by paper mail:
* Vojtech Pavlik,
Simunkova 1594
, Prague 8, 182 00 Czech Republic
*/
#include <asm/io.h>
...
...
@@ -44,74 +42,61 @@
#include <linux/slab.h>
#include <linux/gameport.h>
#define PCI_VENDOR_ID_AUREAL 0x12eb
#define PCIGAME_DATA_WAIT 20
/* 20 ms */
#define PCIGAME_4DWAVE 0
#define PCIGAME_VORTEX 1
#define PCIGAME_VORTEX2 2
MODULE_AUTHOR
(
"Vojtech Pavlik <vojtech@ucw.cz>"
);
MODULE_DESCRIPTION
(
"Aureal Vortex and Vortex2 gameport driver"
);
MODULE_LICENSE
(
"GPL"
);
struct
pcigame_data
{
int
gcr
;
/* Gameport control register */
int
legacy
;
/* Legacy port location */
int
axes
;
/* Axes start */
int
axsize
;
/* Axis field size */
int
axmax
;
/* Axis field max value */
int
adcmode
;
/* Value to enable ADC mode in GCR */
};
#define VORTEX_GCR 0x0c
/* Gameport control register */
#define VORTEX_LEG 0x08
/* Legacy port location */
#define VORTEX_AXD 0x10
/* Axes start */
#define VORTEX_DATA_WAIT 20
/* 20 ms */
static
struct
pcigame_data
pcigame_data
[]
__devinitdata
=
{{
0x00030
,
0x00031
,
0x00034
,
2
,
0xffff
,
0x80
},
{
0x1100c
,
0x11008
,
0x11010
,
4
,
0x1fff
,
0x40
},
{
0x2880c
,
0x28808
,
0x28810
,
4
,
0x1fff
,
0x40
},
{
0
}};
struct
pcigame
{
struct
vortex
{
struct
gameport
gameport
;
struct
pci_dev
*
dev
;
unsigned
char
*
base
;
struct
pcigame_data
*
data
;
unsigned
char
*
io
;
char
phys
[
32
];
};
static
unsigned
char
pcigame
_read
(
struct
gameport
*
gameport
)
static
unsigned
char
vortex
_read
(
struct
gameport
*
gameport
)
{
struct
pcigame
*
pcigame
=
gameport
->
private
;
return
readb
(
pcigame
->
base
+
pcigame
->
data
->
legacy
);
struct
vortex
*
vortex
=
gameport
->
driver
;
return
readb
(
vortex
->
io
+
VORTEX_LEG
);
}
static
void
pcigame
_trigger
(
struct
gameport
*
gameport
)
static
void
vortex
_trigger
(
struct
gameport
*
gameport
)
{
struct
pcigame
*
pcigame
=
gameport
->
private
;
writeb
(
0xff
,
pcigame
->
base
+
pcigame
->
data
->
legacy
);
struct
vortex
*
vortex
=
gameport
->
driver
;
writeb
(
0xff
,
vortex
->
io
+
VORTEX_LEG
);
}
static
int
pcigame
_cooked_read
(
struct
gameport
*
gameport
,
int
*
axes
,
int
*
buttons
)
static
int
vortex
_cooked_read
(
struct
gameport
*
gameport
,
int
*
axes
,
int
*
buttons
)
{
struct
pcigame
*
pcigame
=
gameport
->
private
;
struct
vortex
*
vortex
=
gameport
->
driver
;
int
i
;
*
buttons
=
(
~
readb
(
pcigame
->
base
+
pcigame
->
data
->
legacy
)
>>
4
)
&
0xf
;
*
buttons
=
(
~
readb
(
vortex
->
base
+
VORTEX_LEG
)
>>
4
)
&
0xf
;
for
(
i
=
0
;
i
<
4
;
i
++
)
{
axes
[
i
]
=
readw
(
pcigame
->
base
+
pcigame
->
data
->
axes
+
i
*
pcigame
->
data
->
axsize
);
if
(
axes
[
i
]
==
pcigame
->
data
->
axmax
)
axes
[
i
]
=
-
1
;
axes
[
i
]
=
readw
(
vortex
->
io
+
VORTEX_AXD
+
i
*
sizeof
(
u32
)
);
if
(
axes
[
i
]
==
0x1fff
)
axes
[
i
]
=
-
1
;
}
return
0
;
}
static
int
pcigame
_open
(
struct
gameport
*
gameport
,
int
mode
)
static
int
vortex
_open
(
struct
gameport
*
gameport
,
int
mode
)
{
struct
pcigame
*
pcigame
=
gameport
->
private
;
struct
vortex
*
vortex
=
gameport
->
driver
;
switch
(
mode
)
{
case
GAMEPORT_MODE_COOKED
:
writeb
(
pcigame
->
data
->
adcmode
,
pcigame
->
base
+
pcigame
->
data
->
gcr
);
wait_ms
(
PCIGAME
_DATA_WAIT
);
writeb
(
0x40
,
vortex
->
io
+
VORTEX_GCR
);
wait_ms
(
VORTEX
_DATA_WAIT
);
return
0
;
case
GAMEPORT_MODE_RAW
:
writeb
(
0
,
pcigame
->
base
+
pcigame
->
data
->
gcr
);
writeb
(
0
x00
,
vortex
->
io
+
VORTEX_GCR
);
return
0
;
default:
return
-
1
;
...
...
@@ -120,28 +105,33 @@ static int pcigame_open(struct gameport *gameport, int mode)
return
0
;
}
static
int
__devinit
pcigame
_probe
(
struct
pci_dev
*
dev
,
const
struct
pci_device_id
*
id
)
static
int
__devinit
vortex
_probe
(
struct
pci_dev
*
dev
,
const
struct
pci_device_id
*
id
)
{
struct
pcigame
*
pcigame
;
struct
vortex
*
vortex
;
int
i
;
if
(
!
(
pcigame
=
kmalloc
(
sizeof
(
struct
pcigame
),
GFP_KERNEL
)))
if
(
!
(
vortex
=
kmalloc
(
sizeof
(
struct
vortex
),
GFP_KERNEL
)))
return
-
1
;
memset
(
pcigame
,
0
,
sizeof
(
struct
pcigame
));
memset
(
vortex
,
0
,
sizeof
(
struct
vortex
));
pcigame
->
data
=
pcigame_data
+
id
->
driver_data
;
vortex
->
dev
=
dev
;
sprintf
(
vortex
->
phys
,
"pci%s/gameport0"
,
dev
->
slot_name
);
pcigame
->
dev
=
dev
;
pci_set_drvdata
(
dev
,
pcigame
);
pci_set_drvdata
(
dev
,
vortex
);
pcigame
->
gameport
.
private
=
pcigame
;
pcigame
->
gameport
.
fuzz
=
64
;
vortex
->
gameport
.
driver
=
vortex
;
vortex
->
gameport
.
fuzz
=
64
;
pcigame
->
gameport
.
read
=
pcigame_read
;
pcigame
->
gameport
.
trigger
=
pcigame_trigger
;
pcigame
->
gameport
.
cooked_read
=
pcigame_cooked_read
;
pcigame
->
gameport
.
open
=
pcigame_open
;
vortex
->
gameport
.
read
=
vortex_read
;
vortex
->
gameport
.
trigger
=
vortex_trigger
;
vortex
->
gameport
.
cooked_read
=
vortex_cooked_read
;
vortex
->
gameport
.
open
=
vortex_open
;
vortex
->
gameport
.
name
=
dev
->
name
;
vortex
->
gameport
.
phys
=
vortex
->
phys
;
vortex
->
gameport
.
idbus
=
BUS_PCI
;
vortex
->
gameport
.
idvendor
=
dev
->
vendor
;
vortex
->
gameport
.
idproduct
=
dev
->
device
;
for
(
i
=
0
;
i
<
6
;
i
++
)
if
(
~
pci_resource_flags
(
dev
,
i
)
&
IORESOURCE_IO
)
...
...
@@ -149,51 +139,47 @@ static int __devinit pcigame_probe(struct pci_dev *dev, const struct pci_device_
pci_enable_device
(
dev
);
pcigame
->
base
=
ioremap
(
pci_resource_start
(
pcigame
->
dev
,
i
),
pci_resource_len
(
pcigame
->
dev
,
i
));
vortex
->
base
=
ioremap
(
pci_resource_start
(
vortex
->
dev
,
i
),
pci_resource_len
(
vortex
->
dev
,
i
));
vortex
->
io
=
vortex
->
base
+
id
->
driver_data
;
gameport_register_port
(
&
pcigame
->
gameport
);
gameport_register_port
(
&
vortex
->
gameport
);
printk
(
KERN_INFO
"gameport%d: %s at pci%02x:%02x.%x speed %d kHz
\n
"
,
pcigame
->
gameport
.
number
,
dev
->
name
,
dev
->
bus
->
number
,
PCI_SLOT
(
dev
->
devfn
),
PCI_FUNC
(
dev
->
devfn
),
pcigame
->
gameport
.
speed
);
printk
(
KERN_INFO
"gameport: %s at pci%s speed %d kHz
\n
"
,
dev
->
name
,
dev
->
slot_name
,
vortex
->
gameport
.
speed
);
return
0
;
}
static
void
__devexit
pcigame
_remove
(
struct
pci_dev
*
dev
)
static
void
__devexit
vortex
_remove
(
struct
pci_dev
*
dev
)
{
struct
pcigame
*
pcigame
=
pci_get_drvdata
(
dev
);
gameport_unregister_port
(
&
pcigame
->
gameport
);
iounmap
(
pcigame
->
base
);
kfree
(
pcigame
);
struct
vortex
*
vortex
=
pci_get_drvdata
(
dev
);
gameport_unregister_port
(
&
vortex
->
gameport
);
iounmap
(
vortex
->
base
);
kfree
(
vortex
);
}
static
struct
pci_device_id
pcigame_id_table
[]
__devinitdata
=
{{
PCI_VENDOR_ID_TRIDENT
,
0x2000
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
PCIGAME_4DWAVE
},
{
PCI_VENDOR_ID_TRIDENT
,
0x2001
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
PCIGAME_4DWAVE
},
{
PCI_VENDOR_ID_AUREAL
,
0x0001
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
PCIGAME_VORTEX
},
{
PCI_VENDOR_ID_AUREAL
,
0x0002
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
PCIGAME_VORTEX2
},
static
struct
pci_device_id
vortex_id_table
[]
__devinitdata
=
{{
0x12eb
,
0x0001
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
0x11000
},
{
0x12eb
,
0x0002
,
PCI_ANY_ID
,
PCI_ANY_ID
,
0
,
0
,
0x28800
},
{
0
}};
static
struct
pci_driver
pcigame
_driver
=
{
name:
"
pcigame
"
,
id_table:
pcigame
_id_table
,
probe:
pcigame
_probe
,
remove:
__devexit_p
(
pcigame_remove
)
,
static
struct
pci_driver
vortex
_driver
=
{
name:
"
vortex
"
,
id_table:
vortex
_id_table
,
probe:
vortex
_probe
,
remove:
vortex_remove
,
};
int
__init
pcigame
_init
(
void
)
int
__init
vortex
_init
(
void
)
{
return
pci_module_init
(
&
pcigame
_driver
);
return
pci_module_init
(
&
vortex
_driver
);
}
void
__exit
pcigame
_exit
(
void
)
void
__exit
vortex
_exit
(
void
)
{
pci_unregister_driver
(
&
pcigame
_driver
);
pci_unregister_driver
(
&
vortex
_driver
);
}
module_init
(
pcigame_init
);
module_exit
(
pcigame_exit
);
MODULE_LICENSE
(
"GPL"
);
module_init
(
vortex_init
);
module_exit
(
vortex_exit
);
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