Commit 4731a72d authored by Maxime Ripard's avatar Maxime Ripard

drm/sun4i: request exact rates to our parents

Our pixel clock currently only tries to deal with the current parent rate.

While that works when the resolution is the same than the one already
program, or when we can compute directly the rate from the current parent
rate, it cannot work in most situation when we want to change the
frequency, and we end up with an improper pixel clock rate, which obviously
doesn't work as expected.

Ask our parent for all the possible dividers if it can reach that
frequency, and return the best parent rate to the clock framework so that
we can use it.

Fixes: 9026e0d1 ("drm: Add Allwinner A10 Display Engine support")
Signed-off-by: default avatarMaxime Ripard <maxime.ripard@free-electrons.com>
parent 9fa2568d
......@@ -72,14 +72,40 @@ static unsigned long sun4i_dclk_recalc_rate(struct clk_hw *hw,
static long sun4i_dclk_round_rate(struct clk_hw *hw, unsigned long rate,
unsigned long *parent_rate)
{
return *parent_rate / DIV_ROUND_CLOSEST(*parent_rate, rate);
unsigned long best_parent = 0;
u8 best_div = 1;
int i;
for (i = 6; i < 127; i++) {
unsigned long ideal = rate * i;
unsigned long rounded;
rounded = clk_hw_round_rate(clk_hw_get_parent(hw),
ideal);
if (rounded == ideal) {
best_parent = rounded;
best_div = i;
goto out;
}
if ((rounded < ideal) && (rounded > best_parent)) {
best_parent = rounded;
best_div = i;
}
}
out:
*parent_rate = best_parent;
return best_parent / best_div;
}
static int sun4i_dclk_set_rate(struct clk_hw *hw, unsigned long rate,
unsigned long parent_rate)
{
struct sun4i_dclk *dclk = hw_to_dclk(hw);
int div = DIV_ROUND_CLOSEST(parent_rate, rate);
u8 div = parent_rate / rate;
return regmap_update_bits(dclk->regmap, SUN4I_TCON0_DCLK_REG,
GENMASK(6, 0), div);
......@@ -144,6 +170,7 @@ int sun4i_dclk_create(struct device *dev, struct sun4i_tcon *tcon)
init.ops = &sun4i_dclk_ops;
init.parent_names = &parent_name;
init.num_parents = 1;
init.flags = CLK_SET_RATE_PARENT;
dclk->regmap = tcon->regs;
dclk->hw.init = &init;
......
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