sched: reduce sched slice for SCHED_IDLE entities
Use a small, non-scaled min granularity for SCHED_IDLE entities, when competing with normal entities. This reduces the latency of getting a normal entity back on cpu, at the expense of increased context switch frequency of SCHED_IDLE entities. The benefit of this change is to reduce the round-robin latency for normal entities when competing with a SCHED_IDLE entity. Example: on a machine with HZ=1000, spawned two threads, one of which is SCHED_IDLE, and affined to one cpu. Without this patch, the SCHED_IDLE thread runs for 4ms then waits for 1.4s. With this patch, it runs for 1ms and waits 340ms (as it round-robins with the other thread). Signed-off-by: Josh Don <joshdon@google.com> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Reviewed-by: Vincent Guittot <vincent.guittot@linaro.org> Link: https://lore.kernel.org/r/20210820010403.946838-4-joshdon@google.com
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