drm: Optimize drm buddy top-down allocation method
We are observing performance drop in many usecases which include games, 3D benchmark applications,etc.. To solve this problem, We are strictly not allowing top down flag enabled allocations to steal the memory space from cpu visible region. The idea is, we are sorting each order list entries in ascending order and compare the last entry of each order list in the freelist and return the max block. This patch improves the 3D benchmark scores and solves fragmentation issues. All drm buddy selftests are verfied. drm_buddy: pass:6 fail:0 skip:0 total:6 Signed-off-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Matthew Auld <matthew.auld@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230112120027.3072-1-Arunpravin.PaneerSelvam@amd.comSigned-off-by: Christian König <christian.koenig@amd.com> CC: Cc: stable@vger.kernel.org # 5.18+
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