drm/v3d: Delay the scheduler timeout if we're still making progress.
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4 seconds at maximum resolution, but we still want to reset quickly if a job is really hung. Sample the CL's current address and the return address (since we call into tile lists repeatedly) and if either has changed then assume we've made progress. Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Lucas Stach <l.stach@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.netReviewed-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Daniel Vetter <daniel@ffwll.ch>
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