Commit 634d61f4 authored by Waiman Long's avatar Waiman Long Committed by Thomas Gleixner

debugobjects: Percpu pool lookahead freeing/allocation

Most workloads will allocate a bunch of memory objects, work on them
and then freeing all or most of them. So just having a percpu free pool
may not reduce the pool_lock contention significantly if large number
of objects are being used.

To help those situations, we are now doing lookahead allocation and
freeing of the debug objects into and out of the percpu free pool. This
will hopefully reduce the number of times the pool_lock needs to be
taken and hence its contention level.
Signed-off-by: default avatarWaiman Long <longman@redhat.com>
Signed-off-by: default avatarThomas Gleixner <tglx@linutronix.de>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Yang Shi <yang.shi@linux.alibaba.com>
Cc: "Joel Fernandes (Google)" <joel@joelfernandes.org>
Cc: Qian Cai <cai@gmx.us>
Cc: Zhong Jiang <zhongjiang@huawei.com>
Link: https://lkml.kernel.org/r/20190520141450.7575-3-longman@redhat.com
parent d86998b1
......@@ -26,6 +26,7 @@
#define ODEBUG_POOL_SIZE 1024
#define ODEBUG_POOL_MIN_LEVEL 256
#define ODEBUG_POOL_PERCPU_SIZE 64
#define ODEBUG_BATCH_SIZE 16
#define ODEBUG_CHUNK_SHIFT PAGE_SHIFT
#define ODEBUG_CHUNK_SIZE (1 << ODEBUG_CHUNK_SHIFT)
......@@ -203,11 +204,10 @@ static struct debug_obj *__alloc_object(struct hlist_head *list)
static struct debug_obj *
alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
{
struct debug_percpu_free *percpu_pool;
struct debug_percpu_free *percpu_pool = this_cpu_ptr(&percpu_obj_pool);
struct debug_obj *obj;
if (likely(obj_cache)) {
percpu_pool = this_cpu_ptr(&percpu_obj_pool);
obj = __alloc_object(&percpu_pool->free_objs);
if (obj) {
percpu_pool->obj_free--;
......@@ -219,10 +219,32 @@ alloc_object(void *addr, struct debug_bucket *b, struct debug_obj_descr *descr)
obj = __alloc_object(&obj_pool);
if (obj) {
obj_pool_used++;
obj_pool_free--;
/*
* Looking ahead, allocate one batch of debug objects and
* put them into the percpu free pool.
*/
if (likely(obj_cache)) {
int i;
for (i = 0; i < ODEBUG_BATCH_SIZE; i++) {
struct debug_obj *obj2;
obj2 = __alloc_object(&obj_pool);
if (!obj2)
break;
hlist_add_head(&obj2->node,
&percpu_pool->free_objs);
percpu_pool->obj_free++;
obj_pool_used++;
obj_pool_free--;
}
}
if (obj_pool_used > obj_pool_max_used)
obj_pool_max_used = obj_pool_used;
obj_pool_free--;
if (obj_pool_free < obj_pool_min_free)
obj_pool_min_free = obj_pool_free;
}
......@@ -288,22 +310,39 @@ static void free_obj_work(struct work_struct *work)
static bool __free_object(struct debug_obj *obj)
{
struct debug_obj *objs[ODEBUG_BATCH_SIZE];
struct debug_percpu_free *percpu_pool;
int lookahead_count = 0;
unsigned long flags;
bool work;
struct debug_percpu_free *percpu_pool;
local_irq_save(flags);
if (!obj_cache)
goto free_to_obj_pool;
/*
* Try to free it into the percpu pool first.
*/
percpu_pool = this_cpu_ptr(&percpu_obj_pool);
if (obj_cache && percpu_pool->obj_free < ODEBUG_POOL_PERCPU_SIZE) {
if (percpu_pool->obj_free < ODEBUG_POOL_PERCPU_SIZE) {
hlist_add_head(&obj->node, &percpu_pool->free_objs);
percpu_pool->obj_free++;
local_irq_restore(flags);
return false;
}
/*
* As the percpu pool is full, look ahead and pull out a batch
* of objects from the percpu pool and free them as well.
*/
for (; lookahead_count < ODEBUG_BATCH_SIZE; lookahead_count++) {
objs[lookahead_count] = __alloc_object(&percpu_pool->free_objs);
if (!objs[lookahead_count])
break;
percpu_pool->obj_free--;
}
free_to_obj_pool:
raw_spin_lock(&pool_lock);
work = (obj_pool_free > debug_objects_pool_size) && obj_cache;
obj_pool_used--;
......@@ -311,9 +350,25 @@ static bool __free_object(struct debug_obj *obj)
if (work) {
obj_nr_tofree++;
hlist_add_head(&obj->node, &obj_to_free);
if (lookahead_count) {
obj_nr_tofree += lookahead_count;
obj_pool_used -= lookahead_count;
while (lookahead_count) {
hlist_add_head(&objs[--lookahead_count]->node,
&obj_to_free);
}
}
} else {
obj_pool_free++;
hlist_add_head(&obj->node, &obj_pool);
if (lookahead_count) {
obj_pool_free += lookahead_count;
obj_pool_used -= lookahead_count;
while (lookahead_count) {
hlist_add_head(&objs[--lookahead_count]->node,
&obj_pool);
}
}
}
raw_spin_unlock(&pool_lock);
local_irq_restore(flags);
......@@ -1228,7 +1283,7 @@ static int __init debug_objects_replace_static_objects(void)
*/
void __init debug_objects_mem_init(void)
{
int cpu;
int cpu, extras;
if (!debug_objects_enabled)
return;
......@@ -1253,4 +1308,12 @@ void __init debug_objects_mem_init(void)
pr_warn("out of memory.\n");
} else
debug_objects_selftest();
/*
* Increase the thresholds for allocating and freeing objects
* according to the number of possible CPUs available in the system.
*/
extras = num_possible_cpus() * ODEBUG_BATCH_SIZE;
debug_objects_pool_size += extras;
debug_objects_pool_min_level += extras;
}
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment