Commit 636ce25c authored by Christian König's avatar Christian König Committed by Alex Deucher

drm/amdgpu: cleanup bo list bucket handling

Move that into the BO list. No functional change.
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Reviewed-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 2a7d9bda
......@@ -1097,6 +1097,8 @@ struct amdgpu_bo_list {
struct amdgpu_bo_list *
amdgpu_bo_list_get(struct amdgpu_fpriv *fpriv, int id);
void amdgpu_bo_list_get_list(struct amdgpu_bo_list *list,
struct list_head *validated);
void amdgpu_bo_list_put(struct amdgpu_bo_list *list);
void amdgpu_bo_list_free(struct amdgpu_bo_list *list);
......
......@@ -32,6 +32,9 @@
#include "amdgpu.h"
#include "amdgpu_trace.h"
#define AMDGPU_BO_LIST_MAX_PRIORITY 32u
#define AMDGPU_BO_LIST_NUM_BUCKETS (AMDGPU_BO_LIST_MAX_PRIORITY + 1)
static int amdgpu_bo_list_create(struct amdgpu_fpriv *fpriv,
struct amdgpu_bo_list **result,
int *id)
......@@ -106,7 +109,8 @@ static int amdgpu_bo_list_set(struct amdgpu_device *adev,
entry->robj = amdgpu_bo_ref(gem_to_amdgpu_bo(gobj));
drm_gem_object_unreference_unlocked(gobj);
entry->priority = info[i].bo_priority;
entry->priority = min(info[i].bo_priority,
AMDGPU_BO_LIST_MAX_PRIORITY);
entry->prefered_domains = entry->robj->initial_domain;
entry->allowed_domains = entry->prefered_domains;
if (entry->allowed_domains == AMDGPU_GEM_DOMAIN_VRAM)
......@@ -161,6 +165,36 @@ amdgpu_bo_list_get(struct amdgpu_fpriv *fpriv, int id)
return result;
}
void amdgpu_bo_list_get_list(struct amdgpu_bo_list *list,
struct list_head *validated)
{
/* This is based on the bucket sort with O(n) time complexity.
* An item with priority "i" is added to bucket[i]. The lists are then
* concatenated in descending order.
*/
struct list_head bucket[AMDGPU_BO_LIST_NUM_BUCKETS];
unsigned i;
for (i = 0; i < AMDGPU_BO_LIST_NUM_BUCKETS; i++)
INIT_LIST_HEAD(&bucket[i]);
/* Since buffers which appear sooner in the relocation list are
* likely to be used more often than buffers which appear later
* in the list, the sort mustn't change the ordering of buffers
* with the same priority, i.e. it must be stable.
*/
for (i = 0; i < list->num_entries; i++) {
unsigned priority = list->array[i].priority;
list_add_tail(&list->array[i].tv.head,
&bucket[priority]);
}
/* Connect the sorted buckets in the output list. */
for (i = 0; i < AMDGPU_BO_LIST_NUM_BUCKETS; i++)
list_splice(&bucket[i], validated);
}
void amdgpu_bo_list_put(struct amdgpu_bo_list *list)
{
mutex_unlock(&list->lock);
......
......@@ -30,47 +30,6 @@
#include "amdgpu.h"
#include "amdgpu_trace.h"
#define AMDGPU_CS_MAX_PRIORITY 32u
#define AMDGPU_CS_NUM_BUCKETS (AMDGPU_CS_MAX_PRIORITY + 1)
/* This is based on the bucket sort with O(n) time complexity.
* An item with priority "i" is added to bucket[i]. The lists are then
* concatenated in descending order.
*/
struct amdgpu_cs_buckets {
struct list_head bucket[AMDGPU_CS_NUM_BUCKETS];
};
static void amdgpu_cs_buckets_init(struct amdgpu_cs_buckets *b)
{
unsigned i;
for (i = 0; i < AMDGPU_CS_NUM_BUCKETS; i++)
INIT_LIST_HEAD(&b->bucket[i]);
}
static void amdgpu_cs_buckets_add(struct amdgpu_cs_buckets *b,
struct list_head *item, unsigned priority)
{
/* Since buffers which appear sooner in the relocation list are
* likely to be used more often than buffers which appear later
* in the list, the sort mustn't change the ordering of buffers
* with the same priority, i.e. it must be stable.
*/
list_add_tail(item, &b->bucket[min(priority, AMDGPU_CS_MAX_PRIORITY)]);
}
static void amdgpu_cs_buckets_get_list(struct amdgpu_cs_buckets *b,
struct list_head *out_list)
{
unsigned i;
/* Connect the sorted buckets in the output list. */
for (i = 0; i < AMDGPU_CS_NUM_BUCKETS; i++) {
list_splice(&b->bucket[i], out_list);
}
}
int amdgpu_cs_get_ring(struct amdgpu_device *adev, u32 ip_type,
u32 ip_instance, u32 ring,
struct amdgpu_ring **out_ring)
......@@ -382,22 +341,16 @@ static int amdgpu_cs_parser_bos(struct amdgpu_cs_parser *p,
union drm_amdgpu_cs *cs)
{
struct amdgpu_fpriv *fpriv = p->filp->driver_priv;
struct amdgpu_cs_buckets buckets;
struct list_head duplicates;
bool need_mmap_lock = false;
int i, r;
int r;
INIT_LIST_HEAD(&p->validated);
p->bo_list = amdgpu_bo_list_get(fpriv, cs->in.bo_list_handle);
if (p->bo_list) {
need_mmap_lock = p->bo_list->has_userptr;
amdgpu_cs_buckets_init(&buckets);
for (i = 0; i < p->bo_list->num_entries; i++)
amdgpu_cs_buckets_add(&buckets, &p->bo_list->array[i].tv.head,
p->bo_list->array[i].priority);
amdgpu_cs_buckets_get_list(&buckets, &p->validated);
amdgpu_bo_list_get_list(p->bo_list, &p->validated);
}
INIT_LIST_HEAD(&duplicates);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment