Commit 68c12d24 authored by Christian König's avatar Christian König Committed by Alex Deucher

drm/sched: revert "fix timeout handling v2" v2

This reverts commit 0efd2d2f.

It's still causing problems for V3D.

v2: keep rearming the timeout.
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Acked-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 3198ec5d
...@@ -263,40 +263,15 @@ static void drm_sched_job_timedout(struct work_struct *work) ...@@ -263,40 +263,15 @@ static void drm_sched_job_timedout(struct work_struct *work)
{ {
struct drm_gpu_scheduler *sched; struct drm_gpu_scheduler *sched;
struct drm_sched_job *job; struct drm_sched_job *job;
int r;
sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work); sched = container_of(work, struct drm_gpu_scheduler, work_tdr.work);
spin_lock(&sched->job_list_lock);
list_for_each_entry_reverse(job, &sched->ring_mirror_list, node) {
struct drm_sched_fence *fence = job->s_fence;
if (!dma_fence_remove_callback(fence->parent, &fence->cb))
goto already_signaled;
}
job = list_first_entry_or_null(&sched->ring_mirror_list, job = list_first_entry_or_null(&sched->ring_mirror_list,
struct drm_sched_job, node); struct drm_sched_job, node);
spin_unlock(&sched->job_list_lock);
if (job) if (job)
sched->ops->timedout_job(job); job->sched->ops->timedout_job(job);
spin_lock(&sched->job_list_lock); spin_lock(&sched->job_list_lock);
list_for_each_entry(job, &sched->ring_mirror_list, node) {
struct drm_sched_fence *fence = job->s_fence;
if (!fence->parent || !list_empty(&fence->cb.node))
continue;
r = dma_fence_add_callback(fence->parent, &fence->cb,
drm_sched_process_job);
if (r)
drm_sched_process_job(fence->parent, &fence->cb);
already_signaled:
;
}
drm_sched_start_timeout(sched); drm_sched_start_timeout(sched);
spin_unlock(&sched->job_list_lock); spin_unlock(&sched->job_list_lock);
} }
......
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