Commit 72d04bdc authored by Yang Yang's avatar Yang Yang Committed by Jens Axboe

sbitmap: fix io hung due to race on sbitmap_word::cleared

Configuration for sbq:
  depth=64, wake_batch=6, shift=6, map_nr=1

1. There are 64 requests in progress:
  map->word = 0xFFFFFFFFFFFFFFFF
2. After all the 64 requests complete, and no more requests come:
  map->word = 0xFFFFFFFFFFFFFFFF, map->cleared = 0xFFFFFFFFFFFFFFFF
3. Now two tasks try to allocate requests:
  T1:                                       T2:
  __blk_mq_get_tag                          .
  __sbitmap_queue_get                       .
  sbitmap_get                               .
  sbitmap_find_bit                          .
  sbitmap_find_bit_in_word                  .
  __sbitmap_get_word  -> nr=-1              __blk_mq_get_tag
  sbitmap_deferred_clear                    __sbitmap_queue_get
  /* map->cleared=0xFFFFFFFFFFFFFFFF */     sbitmap_find_bit
    if (!READ_ONCE(map->cleared))           sbitmap_find_bit_in_word
      return false;                         __sbitmap_get_word -> nr=-1
    mask = xchg(&map->cleared, 0)           sbitmap_deferred_clear
    atomic_long_andnot()                    /* map->cleared=0 */
                                              if (!(map->cleared))
                                                return false;
                                     /*
                                      * map->cleared is cleared by T1
                                      * T2 fail to acquire the tag
                                      */

4. T2 is the sole tag waiter. When T1 puts the tag, T2 cannot be woken
up due to the wake_batch being set at 6. If no more requests come, T1
will wait here indefinitely.

This patch achieves two purposes:
1. Check on ->cleared and update on both ->cleared and ->word need to
be done atomically, and using spinlock could be the simplest solution.
2. Add extra check in sbitmap_deferred_clear(), to identify whether
->word has free bits.

Fixes: ea86ea2c ("sbitmap: ammortize cost of clearing bits")
Signed-off-by: default avatarYang Yang <yang.yang@vivo.com>
Reviewed-by: default avatarMing Lei <ming.lei@redhat.com>
Reviewed-by: default avatarBart Van Assche <bvanassche@acm.org>
Link: https://lore.kernel.org/r/20240716082644.659566-1-yang.yang@vivo.comSigned-off-by: default avatarJens Axboe <axboe@kernel.dk>
parent 73e59d3e
...@@ -36,6 +36,11 @@ struct sbitmap_word { ...@@ -36,6 +36,11 @@ struct sbitmap_word {
* @cleared: word holding cleared bits * @cleared: word holding cleared bits
*/ */
unsigned long cleared ____cacheline_aligned_in_smp; unsigned long cleared ____cacheline_aligned_in_smp;
/**
* @swap_lock: serializes simultaneous updates of ->word and ->cleared
*/
spinlock_t swap_lock;
} ____cacheline_aligned_in_smp; } ____cacheline_aligned_in_smp;
/** /**
......
...@@ -60,12 +60,30 @@ static inline void update_alloc_hint_after_get(struct sbitmap *sb, ...@@ -60,12 +60,30 @@ static inline void update_alloc_hint_after_get(struct sbitmap *sb,
/* /*
* See if we have deferred clears that we can batch move * See if we have deferred clears that we can batch move
*/ */
static inline bool sbitmap_deferred_clear(struct sbitmap_word *map) static inline bool sbitmap_deferred_clear(struct sbitmap_word *map,
unsigned int depth, unsigned int alloc_hint, bool wrap)
{ {
unsigned long mask; unsigned long mask, word_mask;
if (!READ_ONCE(map->cleared)) guard(spinlock_irqsave)(&map->swap_lock);
return false;
if (!map->cleared) {
if (depth == 0)
return false;
word_mask = (~0UL) >> (BITS_PER_LONG - depth);
/*
* The current behavior is to always retry after moving
* ->cleared to word, and we change it to retry in case
* of any free bits. To avoid an infinite loop, we need
* to take wrap & alloc_hint into account, otherwise a
* soft lockup may occur.
*/
if (!wrap && alloc_hint)
word_mask &= ~((1UL << alloc_hint) - 1);
return (READ_ONCE(map->word) & word_mask) != word_mask;
}
/* /*
* First get a stable cleared mask, setting the old mask to 0. * First get a stable cleared mask, setting the old mask to 0.
...@@ -85,6 +103,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, ...@@ -85,6 +103,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
bool alloc_hint) bool alloc_hint)
{ {
unsigned int bits_per_word; unsigned int bits_per_word;
int i;
if (shift < 0) if (shift < 0)
shift = sbitmap_calculate_shift(depth); shift = sbitmap_calculate_shift(depth);
...@@ -116,6 +135,9 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, ...@@ -116,6 +135,9 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
return -ENOMEM; return -ENOMEM;
} }
for (i = 0; i < sb->map_nr; i++)
spin_lock_init(&sb->map[i].swap_lock);
return 0; return 0;
} }
EXPORT_SYMBOL_GPL(sbitmap_init_node); EXPORT_SYMBOL_GPL(sbitmap_init_node);
...@@ -126,7 +148,7 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth) ...@@ -126,7 +148,7 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
unsigned int i; unsigned int i;
for (i = 0; i < sb->map_nr; i++) for (i = 0; i < sb->map_nr; i++)
sbitmap_deferred_clear(&sb->map[i]); sbitmap_deferred_clear(&sb->map[i], 0, 0, 0);
sb->depth = depth; sb->depth = depth;
sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
...@@ -179,7 +201,7 @@ static int sbitmap_find_bit_in_word(struct sbitmap_word *map, ...@@ -179,7 +201,7 @@ static int sbitmap_find_bit_in_word(struct sbitmap_word *map,
alloc_hint, wrap); alloc_hint, wrap);
if (nr != -1) if (nr != -1)
break; break;
if (!sbitmap_deferred_clear(map)) if (!sbitmap_deferred_clear(map, depth, alloc_hint, wrap))
break; break;
} while (1); } while (1);
...@@ -496,7 +518,7 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags, ...@@ -496,7 +518,7 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
unsigned int map_depth = __map_depth(sb, index); unsigned int map_depth = __map_depth(sb, index);
unsigned long val; unsigned long val;
sbitmap_deferred_clear(map); sbitmap_deferred_clear(map, 0, 0, 0);
val = READ_ONCE(map->word); val = READ_ONCE(map->word);
if (val == (1UL << (map_depth - 1)) - 1) if (val == (1UL << (map_depth - 1)) - 1)
goto next; goto next;
......
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