Commit 7361bdb2 authored by Imre Deak's avatar Imre Deak

drm/i915: Add support for non-power-of-2 FB plane alignment

At least one framebuffer plane on TGL - the UV plane of YUV semiplanar
FBs - requires a non-power-of-2 alignment, so add support for this. This
new alignment restriction applies only to an offset within an FB, so the
GEM buffer itself containing the FB must still be power-of-2 aligned.
Add a check for this (in practice plane 0, since the plane 0 offset must
be 0).

v2:
- Fix WARN check for alignment=0.
v3:
- Return error for alignment programming bugs. (Chris)

Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: default avatarImre Deak <imre.deak@intel.com>
Reviewed-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Link: https://patchwork.freedesktop.org/patch/msgid/20191231233756.18753-2-imre.deak@intel.com
parent 1ee48a61
......@@ -2194,6 +2194,8 @@ intel_pin_and_fence_fb_obj(struct drm_framebuffer *fb,
return ERR_PTR(-EINVAL);
alignment = intel_surf_alignment(fb, 0);
if (WARN_ON(alignment && !is_power_of_2(alignment)))
return ERR_PTR(-EINVAL);
/* Note that the w/a also requires 64 PTE of padding following the
* bo. We currently fill all unused PTE with the shadow page and so
......@@ -2432,9 +2434,6 @@ static u32 intel_compute_aligned_offset(struct drm_i915_private *dev_priv,
unsigned int cpp = fb->format->cpp[color_plane];
u32 offset, offset_aligned;
if (alignment)
alignment--;
if (!is_surface_linear(fb, color_plane)) {
unsigned int tile_size, tile_width, tile_height;
unsigned int tile_rows, tiles, pitch_tiles;
......@@ -2456,17 +2455,24 @@ static u32 intel_compute_aligned_offset(struct drm_i915_private *dev_priv,
*x %= tile_width;
offset = (tile_rows * pitch_tiles + tiles) * tile_size;
offset_aligned = offset & ~alignment;
offset_aligned = offset;
if (alignment)
offset_aligned = rounddown(offset_aligned, alignment);
intel_adjust_tile_offset(x, y, tile_width, tile_height,
tile_size, pitch_tiles,
offset, offset_aligned);
} else {
offset = *y * pitch + *x * cpp;
offset_aligned = offset & ~alignment;
*y = (offset & alignment) / pitch;
*x = ((offset & alignment) - *y * pitch) / cpp;
offset_aligned = offset;
if (alignment) {
offset_aligned = rounddown(offset_aligned, alignment);
*y = (offset % alignment) / pitch;
*x = ((offset % alignment) - *y * pitch) / cpp;
} else {
*y = *x = 0;
}
}
return offset_aligned;
......@@ -3738,6 +3744,8 @@ static int skl_check_main_surface(struct intel_plane_state *plane_state)
intel_add_fb_offsets(&x, &y, plane_state, 0);
offset = intel_plane_compute_aligned_offset(&x, &y, plane_state, 0);
alignment = intel_surf_alignment(fb, 0);
if (WARN_ON(alignment && !is_power_of_2(alignment)))
return -EINVAL;
/*
* AUX surface offset is specified as the distance from the
......
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