Commit 78efe21b authored by Boris Brezillon's avatar Boris Brezillon

drm/sched: Allow using a dedicated workqueue for the timeout/fault tdr

Mali Midgard/Bifrost GPUs have 3 hardware queues but only a global GPU
reset. This leads to extra complexity when we need to synchronize timeout
works with the reset work. One solution to address that is to have an
ordered workqueue at the driver level that will be used by the different
schedulers to queue their timeout work. Thanks to the serialization
provided by the ordered workqueue we are guaranteed that timeout
handlers are executed sequentially, and can thus easily reset the GPU
from the timeout handler without extra synchronization.

v5:
* Add a new paragraph to the timedout_job() method

v3:
* New patch

v4:
* Actually use the timeout_wq to queue the timeout work
Suggested-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: default avatarBoris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: default avatarSteven Price <steven.price@arm.com>
Reviewed-by: default avatarLucas Stach <l.stach@pengutronix.de>
Acked-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: default avatarChristian König <christian.koenig@amd.com>
Cc: Qiang Yu <yuq825@gmail.com>
Cc: Emma Anholt <emma@anholt.net>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: "Christian König" <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210630062751.2832545-3-boris.brezillon@collabora.com
parent 1fad1b7e
......@@ -490,7 +490,7 @@ int amdgpu_fence_driver_init_ring(struct amdgpu_ring *ring,
r = drm_sched_init(&ring->sched, &amdgpu_sched_ops,
num_hw_submission, amdgpu_job_hang_limit,
timeout, sched_score, ring->name);
timeout, NULL, sched_score, ring->name);
if (r) {
DRM_ERROR("Failed to create scheduler on ring %s.\n",
ring->name);
......
......@@ -190,7 +190,8 @@ int etnaviv_sched_init(struct etnaviv_gpu *gpu)
ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
msecs_to_jiffies(500), NULL, dev_name(gpu->dev));
msecs_to_jiffies(500), NULL, NULL,
dev_name(gpu->dev));
if (ret)
return ret;
......
......@@ -508,7 +508,8 @@ int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
INIT_WORK(&pipe->recover_work, lima_sched_recover_work);
return drm_sched_init(&pipe->base, &lima_sched_ops, 1,
lima_job_hang_limit, msecs_to_jiffies(timeout),
lima_job_hang_limit,
msecs_to_jiffies(timeout), NULL,
NULL, name);
}
......
......@@ -615,7 +615,8 @@ int panfrost_job_init(struct panfrost_device *pfdev)
ret = drm_sched_init(&js->queue[j].sched,
&panfrost_sched_ops,
1, 0, msecs_to_jiffies(JOB_TIMEOUT_MS),
1, 0,
msecs_to_jiffies(JOB_TIMEOUT_MS), NULL,
NULL, "pan_js");
if (ret) {
dev_err(pfdev->dev, "Failed to create scheduler: %d.", ret);
......
......@@ -232,7 +232,7 @@ static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
{
if (sched->timeout != MAX_SCHEDULE_TIMEOUT &&
!list_empty(&sched->pending_list))
schedule_delayed_work(&sched->work_tdr, sched->timeout);
queue_delayed_work(sched->timeout_wq, &sched->work_tdr, sched->timeout);
}
/**
......@@ -244,7 +244,7 @@ static void drm_sched_start_timeout(struct drm_gpu_scheduler *sched)
*/
void drm_sched_fault(struct drm_gpu_scheduler *sched)
{
mod_delayed_work(system_wq, &sched->work_tdr, 0);
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, 0);
}
EXPORT_SYMBOL(drm_sched_fault);
......@@ -270,7 +270,7 @@ unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched)
* Modify the timeout to an arbitrarily large value. This also prevents
* the timeout to be restarted when new submissions arrive
*/
if (mod_delayed_work(system_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
if (mod_delayed_work(sched->timeout_wq, &sched->work_tdr, MAX_SCHEDULE_TIMEOUT)
&& time_after(sched_timeout, now))
return sched_timeout - now;
else
......@@ -294,7 +294,7 @@ void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
if (list_empty(&sched->pending_list))
cancel_delayed_work(&sched->work_tdr);
else
mod_delayed_work(system_wq, &sched->work_tdr, remaining);
mod_delayed_work(sched->timeout_wq, &sched->work_tdr, remaining);
spin_unlock(&sched->job_list_lock);
}
......@@ -847,6 +847,8 @@ static int drm_sched_main(void *param)
* @hw_submission: number of hw submissions that can be in flight
* @hang_limit: number of times to allow a job to hang before dropping it
* @timeout: timeout value in jiffies for the scheduler
* @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is
* used
* @score: optional score atomic shared with other schedulers
* @name: name used for debugging
*
......@@ -854,7 +856,8 @@ static int drm_sched_main(void *param)
*/
int drm_sched_init(struct drm_gpu_scheduler *sched,
const struct drm_sched_backend_ops *ops,
unsigned hw_submission, unsigned hang_limit, long timeout,
unsigned hw_submission, unsigned hang_limit,
long timeout, struct workqueue_struct *timeout_wq,
atomic_t *score, const char *name)
{
int i, ret;
......@@ -862,6 +865,7 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
sched->hw_submission_limit = hw_submission;
sched->name = name;
sched->timeout = timeout;
sched->timeout_wq = timeout_wq ? : system_wq;
sched->hang_limit = hang_limit;
sched->score = score ? score : &sched->_score;
for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
......
......@@ -402,7 +402,7 @@ v3d_sched_init(struct v3d_dev *v3d)
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
&v3d_bin_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
msecs_to_jiffies(hang_limit_ms), NULL,
NULL, "v3d_bin");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret);
......@@ -412,7 +412,7 @@ v3d_sched_init(struct v3d_dev *v3d)
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
&v3d_render_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
msecs_to_jiffies(hang_limit_ms), NULL,
NULL, "v3d_render");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.",
......@@ -424,7 +424,7 @@ v3d_sched_init(struct v3d_dev *v3d)
ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
&v3d_tfu_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
msecs_to_jiffies(hang_limit_ms), NULL,
NULL, "v3d_tfu");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.",
......@@ -437,7 +437,7 @@ v3d_sched_init(struct v3d_dev *v3d)
ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
&v3d_csd_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
msecs_to_jiffies(hang_limit_ms), NULL,
NULL, "v3d_csd");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.",
......@@ -449,7 +449,7 @@ v3d_sched_init(struct v3d_dev *v3d)
ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
&v3d_cache_clean_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
msecs_to_jiffies(hang_limit_ms), NULL,
NULL, "v3d_cache_clean");
if (ret) {
dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.",
......
......@@ -253,6 +253,24 @@ struct drm_sched_backend_ops {
* 5. Restart the scheduler using drm_sched_start(). At that point, new
* jobs can be queued, and the scheduler thread is unblocked
*
* Note that some GPUs have distinct hardware queues but need to reset
* the GPU globally, which requires extra synchronization between the
* timeout handler of the different &drm_gpu_scheduler. One way to
* achieve this synchronization is to create an ordered workqueue
* (using alloc_ordered_workqueue()) at the driver level, and pass this
* queue to drm_sched_init(), to guarantee that timeout handlers are
* executed sequentially. The above workflow needs to be slightly
* adjusted in that case:
*
* 1. Stop all schedulers impacted by the reset using drm_sched_stop()
* 2. Try to gracefully stop non-faulty jobs on all queues impacted by
* the reset (optional)
* 3. Issue a GPU reset on all faulty queues (driver-specific)
* 4. Re-submit jobs on all schedulers impacted by the reset using
* drm_sched_resubmit_jobs()
* 5. Restart all schedulers that were stopped in step #1 using
* drm_sched_start()
*
* Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,
* and the underlying driver has started or completed recovery.
*
......@@ -283,6 +301,7 @@ struct drm_sched_backend_ops {
* finished.
* @hw_rq_count: the number of jobs currently in the hardware queue.
* @job_id_count: used to assign unique id to the each job.
* @timeout_wq: workqueue used to queue @work_tdr
* @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
* timeout interval is over.
* @thread: the kthread on which the scheduler which run.
......@@ -307,6 +326,7 @@ struct drm_gpu_scheduler {
wait_queue_head_t job_scheduled;
atomic_t hw_rq_count;
atomic64_t job_id_count;
struct workqueue_struct *timeout_wq;
struct delayed_work work_tdr;
struct task_struct *thread;
struct list_head pending_list;
......@@ -320,7 +340,8 @@ struct drm_gpu_scheduler {
int drm_sched_init(struct drm_gpu_scheduler *sched,
const struct drm_sched_backend_ops *ops,
uint32_t hw_submission, unsigned hang_limit, long timeout,
uint32_t hw_submission, unsigned hang_limit,
long timeout, struct workqueue_struct *timeout_wq,
atomic_t *score, const char *name);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
......
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