drm: make frame duration time calculation more precise
It is a bit more precise to compute the total number of pixels first and then divide, rather than multiplying the line pixel count by the already-rounded line duration. Signed-off-by: Daniel Kurtz <djkurtz@chromium.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
Showing
Please register or sign in to comment