drm/vmwgfx: Fix cpu updates of coherent multisample surfaces
In cases where the dirty linear memory range spans multiple sample sheets in a surface, the dirty surface region is incorrectly computed. To do this correctly and in an optimized fashion we would have to compute the dirty region of each sample sheet and compute the union of those regions. But assuming that cpu writing to a multisample surface is rather a corner case than a common case, just set the dirty region to the full surface. This fixes OpenGL piglit errors with SVGA_FORCE_COHERENT=1 and the piglit test: fbo-depthstencil blit default_fb -samples=2 -auto Fixes: 9ca7d19f ("drm/vmwgfx: Add surface dirty-tracking callbacks") Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Zack Rusin <zackr@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-4-zackr@vmware.com
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