Commit 89485d49 authored by Daniel Mack's avatar Daniel Mack Committed by Takashi Iwai

ALSA: include/sound/asound.h whitespace fixups

This fixes some whitespace/indentation flaws I stumbled over.
Signed-off-by: default avatarDaniel Mack <daniel@caiaq.de>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
parent a20971b2
......@@ -574,7 +574,7 @@ enum {
#define SNDRV_TIMER_FLG_SLAVE (1<<0) /* cannot be controlled */
struct snd_timer_id {
int dev_class;
int dev_class;
int dev_sclass;
int card;
int device;
......@@ -762,7 +762,7 @@ struct snd_ctl_elem_id {
snd_ctl_elem_iface_t iface; /* interface identifier */
unsigned int device; /* device/client number */
unsigned int subdevice; /* subdevice (substream) number */
unsigned char name[44]; /* ASCII name of item */
unsigned char name[44]; /* ASCII name of item */
unsigned int index; /* index of item */
};
......@@ -809,7 +809,7 @@ struct snd_ctl_elem_info {
struct snd_ctl_elem_value {
struct snd_ctl_elem_id id; /* W: element ID */
unsigned int indirect: 1; /* W: indirect access - obsoleted */
union {
union {
union {
long value[128];
long *value_ptr; /* obsoleted */
......@@ -827,15 +827,15 @@ struct snd_ctl_elem_value {
unsigned char *data_ptr; /* obsoleted */
} bytes;
struct snd_aes_iec958 iec958;
} value; /* RO */
} value; /* RO */
struct timespec tstamp;
unsigned char reserved[128-sizeof(struct timespec)];
unsigned char reserved[128-sizeof(struct timespec)];
};
struct snd_ctl_tlv {
unsigned int numid; /* control element numeric identification */
unsigned int length; /* in bytes aligned to 4 */
unsigned int tlv[0]; /* first TLV */
unsigned int numid; /* control element numeric identification */
unsigned int length; /* in bytes aligned to 4 */
unsigned int tlv[0]; /* first TLV */
};
#define SNDRV_CTL_IOCTL_PVERSION _IOR('U', 0x00, int)
......@@ -886,8 +886,8 @@ struct snd_ctl_event {
unsigned int mask;
struct snd_ctl_elem_id id;
} elem;
unsigned char data8[60];
} data;
unsigned char data8[60];
} data;
};
/*
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment