Commit 8c9bb398 authored by Wei Yang's avatar Wei Yang Committed by Linus Torvalds

memcg: do not tweak node in alloc_mem_cgroup_per_node_info

alloc_mem_cgroup_per_node_info is allocated for each possible node and
this used to be a problem because !node_online nodes didn't have
appropriate data structure allocated.  This has changed by "mm: handle
uninitialized numa nodes gracefully" so we can drop the special casing
here.

Link: https://lkml.kernel.org/r/20220127085305.20890-7-mhocko@kernel.orgSigned-off-by: default avatarWei Yang <richard.weiyang@gmail.com>
Signed-off-by: default avatarMichal Hocko <mhocko@suse.com>
Cc: David Hildenbrand <david@redhat.com>
Cc: Alexey Makhalov <amakhalov@vmware.com>
Cc: Dennis Zhou <dennis@kernel.org>
Cc: Eric Dumazet <eric.dumazet@gmail.com>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Nico Pache <npache@redhat.com>
Cc: Wei Yang <richard.weiyang@gmail.com>
Cc: Mike Rapoport <rppt@linux.ibm.com>
Cc: Oscar Salvador <osalvador@suse.de>
Cc: Rafael Aquini <raquini@redhat.com>
Signed-off-by: default avatarAndrew Morton <akpm@linux-foundation.org>
Signed-off-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
parent 7c30daac
...@@ -5020,18 +5020,8 @@ struct mem_cgroup *mem_cgroup_from_id(unsigned short id) ...@@ -5020,18 +5020,8 @@ struct mem_cgroup *mem_cgroup_from_id(unsigned short id)
static int alloc_mem_cgroup_per_node_info(struct mem_cgroup *memcg, int node) static int alloc_mem_cgroup_per_node_info(struct mem_cgroup *memcg, int node)
{ {
struct mem_cgroup_per_node *pn; struct mem_cgroup_per_node *pn;
int tmp = node;
/* pn = kzalloc_node(sizeof(*pn), GFP_KERNEL, node);
* This routine is called against possible nodes.
* But it's BUG to call kmalloc() against offline node.
*
* TODO: this routine can waste much memory for nodes which will
* never be onlined. It's better to use memory hotplug callback
* function.
*/
if (!node_state(node, N_NORMAL_MEMORY))
tmp = -1;
pn = kzalloc_node(sizeof(*pn), GFP_KERNEL, tmp);
if (!pn) if (!pn)
return 1; return 1;
......
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