Commit 977d97f1 authored by Luben Tuikov's avatar Luben Tuikov Committed by Christian König

drm/scheduler: Set the FIFO scheduling policy as the default

The currently default Round-Robin GPU scheduling can result in starvation
of entities which have a large number of jobs, over entities which have
a very small number of jobs (single digit).

This can be illustrated in the following diagram, where jobs are
alphabetized to show their chronological order of arrival, where job A is
the oldest, B is the second oldest, and so on, to J, the most recent job to
arrive.

    ---> entities
j | H-F-----A--E--I--
o | --G-----B-----J--
b | --------C--------
s\/ --------D--------

WLOG, assuming all jobs are "ready", then a R-R scheduling will execute them
in the following order (a slice off of the top of the entities' list),

H, F, A, E, I, G, B, J, C, D.

However, to mitigate job starvation, we'd rather execute C and D before E,
and so on, given, of course, that they're all ready to be executed.

So, if all jobs are ready at this instant, the order of execution for this
and the next 9 instances of picking the next job to execute, should really
be,

A, B, C, D, E, F, G, H, I, J,

which is their chronological order. The only reason for this order to be
broken, is if an older job is not yet ready, but a younger job is ready, at
an instant of picking a new job to execute. For instance if job C wasn't
ready at time 2, but job D was ready, then we'd pick job D, like this:

0 +1 +2  ...
A, B, D, ...

And from then on, C would be preferred before all other jobs, if it is ready
at the time when a new job for execution is picked. So, if C became ready
two steps later, the execution order would look like this:

......0 +1 +2  ...
A, B, D, E, C, F, G, H, I, J

This is what the FIFO GPU scheduling algorithm achieves. It uses a
Red-Black tree to keep jobs sorted in chronological order, where picking
the oldest job is O(1) (we use the "cached" structure), and balancing the
tree is O(log n). IOW, it picks the *oldest ready* job to execute now.

The implementation is already in the kernel, and this commit only changes
the default GPU scheduling algorithm to use.

This was tested and achieves about 1% faster performance over the Round
Robin algorithm.

Cc: Christian König <christian.koenig@amd.com>
Cc: Alex Deucher <Alexander.Deucher@amd.com>
Cc: Direct Rendering Infrastructure - Development <dri-devel@lists.freedesktop.org>
Signed-off-by: default avatarLuben Tuikov <luben.tuikov@amd.com>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20221024212634.27230-1-luben.tuikov@amd.comSigned-off-by: default avatarChristian König <christian.koenig@amd.com>
parent 6fdc2d49
...@@ -62,13 +62,13 @@ ...@@ -62,13 +62,13 @@
#define to_drm_sched_job(sched_job) \ #define to_drm_sched_job(sched_job) \
container_of((sched_job), struct drm_sched_job, queue_node) container_of((sched_job), struct drm_sched_job, queue_node)
int drm_sched_policy = DRM_SCHED_POLICY_RR; int drm_sched_policy = DRM_SCHED_POLICY_FIFO;
/** /**
* DOC: sched_policy (int) * DOC: sched_policy (int)
* Used to override default entities scheduling policy in a run queue. * Used to override default entities scheduling policy in a run queue.
*/ */
MODULE_PARM_DESC(sched_policy, "Specify schedule policy for entities on a runqueue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin (default), " __stringify(DRM_SCHED_POLICY_FIFO) " = use FIFO."); MODULE_PARM_DESC(sched_policy, "Specify the scheduling policy for entities on a run-queue, " __stringify(DRM_SCHED_POLICY_RR) " = Round Robin, " __stringify(DRM_SCHED_POLICY_FIFO) " = FIFO (default).");
module_param_named(sched_policy, drm_sched_policy, int, 0444); module_param_named(sched_policy, drm_sched_policy, int, 0444);
static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a, static __always_inline bool drm_sched_entity_compare_before(struct rb_node *a,
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment