Commit 99777288 authored by Stanislaw Gruszka's avatar Stanislaw Gruszka Committed by Thomas Gleixner

debugobjects: Add hint for better object identification

In complex subsystems like mac80211 structures can contain several
timers and work structs, so identifying a specific instance from the
call trace and object type output of debugobjects can be hard.

Allow the subsystems which support debugobjects to provide a hint
function. This function returns a pointer to a kernel address
(preferrably the objects callback function) which is printed along
with the debugobjects type.

Add hint methods for timer_list, work_struct and hrtimer.

[ tglx: Massaged changelog, made it compile ]
Signed-off-by: default avatarStanislaw Gruszka <sgruszka@redhat.com>
LKML-Reference: <20110307085809.GA9334@redhat.com>
Signed-off-by: default avatarThomas Gleixner <tglx@linutronix.de>
parent a5abba98
......@@ -34,7 +34,10 @@ struct debug_obj {
/**
* struct debug_obj_descr - object type specific debug description structure
*
* @name: name of the object typee
* @debug_hint: function returning address, which have associated
* kernel symbol, to allow identify the object
* @fixup_init: fixup function, which is called when the init check
* fails
* @fixup_activate: fixup function, which is called when the activate check
......@@ -46,7 +49,7 @@ struct debug_obj {
*/
struct debug_obj_descr {
const char *name;
void *(*debug_hint) (void *addr);
int (*fixup_init) (void *addr, enum debug_obj_state state);
int (*fixup_activate) (void *addr, enum debug_obj_state state);
int (*fixup_destroy) (void *addr, enum debug_obj_state state);
......
......@@ -334,6 +334,11 @@ EXPORT_SYMBOL_GPL(ktime_add_safe);
static struct debug_obj_descr hrtimer_debug_descr;
static void *hrtimer_debug_hint(void *addr)
{
return ((struct hrtimer *) addr)->function;
}
/*
* fixup_init is called when:
* - an active object is initialized
......@@ -393,6 +398,7 @@ static int hrtimer_fixup_free(void *addr, enum debug_obj_state state)
static struct debug_obj_descr hrtimer_debug_descr = {
.name = "hrtimer",
.debug_hint = hrtimer_debug_hint,
.fixup_init = hrtimer_fixup_init,
.fixup_activate = hrtimer_fixup_activate,
.fixup_free = hrtimer_fixup_free,
......
......@@ -404,6 +404,11 @@ static void timer_stats_account_timer(struct timer_list *timer) {}
static struct debug_obj_descr timer_debug_descr;
static void *timer_debug_hint(void *addr)
{
return ((struct timer_list *) addr)->function;
}
/*
* fixup_init is called when:
* - an active object is initialized
......@@ -477,6 +482,7 @@ static int timer_fixup_free(void *addr, enum debug_obj_state state)
static struct debug_obj_descr timer_debug_descr = {
.name = "timer_list",
.debug_hint = timer_debug_hint,
.fixup_init = timer_fixup_init,
.fixup_activate = timer_fixup_activate,
.fixup_free = timer_fixup_free,
......
......@@ -316,6 +316,11 @@ static inline int __next_wq_cpu(int cpu, const struct cpumask *mask,
static struct debug_obj_descr work_debug_descr;
static void *work_debug_hint(void *addr)
{
return ((struct work_struct *) addr)->func;
}
/*
* fixup_init is called when:
* - an active object is initialized
......@@ -387,6 +392,7 @@ static int work_fixup_free(void *addr, enum debug_obj_state state)
static struct debug_obj_descr work_debug_descr = {
.name = "work_struct",
.debug_hint = work_debug_hint,
.fixup_init = work_fixup_init,
.fixup_activate = work_fixup_activate,
.fixup_free = work_fixup_free,
......
......@@ -249,14 +249,17 @@ static struct debug_bucket *get_bucket(unsigned long addr)
static void debug_print_object(struct debug_obj *obj, char *msg)
{
struct debug_obj_descr *descr = obj->descr;
static int limit;
if (limit < 5 && obj->descr != descr_test) {
if (limit < 5 && descr != descr_test) {
void *hint = descr->debug_hint ?
descr->debug_hint(obj->object) : NULL;
limit++;
WARN(1, KERN_ERR "ODEBUG: %s %s (active state %u) "
"object type: %s\n",
"object type: %s hint: %pS\n",
msg, obj_states[obj->state], obj->astate,
obj->descr->name);
descr->name, hint);
}
debug_objects_warnings++;
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment