Commit 9d8401fc authored by Dave Airlie's avatar Dave Airlie

drm/radeon: use list_for_each_entry instead of list_for_each

This is just a cleanup of the list macro usage.
Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
parent 1a029b76
......@@ -400,11 +400,9 @@ void radeon_object_list_add_object(struct radeon_object_list *lobj,
int radeon_object_list_reserve(struct list_head *head)
{
struct radeon_object_list *lobj;
struct list_head *i;
int r;
list_for_each(i, head) {
lobj = list_entry(i, struct radeon_object_list, list);
list_for_each_entry(lobj, head, list){
if (!lobj->robj->pin_count) {
r = radeon_object_reserve(lobj->robj, true);
if (unlikely(r != 0)) {
......@@ -420,13 +418,10 @@ int radeon_object_list_reserve(struct list_head *head)
void radeon_object_list_unreserve(struct list_head *head)
{
struct radeon_object_list *lobj;
struct list_head *i;
list_for_each(i, head) {
lobj = list_entry(i, struct radeon_object_list, list);
list_for_each_entry(lobj, head, list) {
if (!lobj->robj->pin_count) {
radeon_object_unreserve(lobj->robj);
} else {
}
}
}
......@@ -436,7 +431,6 @@ int radeon_object_list_validate(struct list_head *head, void *fence)
struct radeon_object_list *lobj;
struct radeon_object *robj;
struct radeon_fence *old_fence = NULL;
struct list_head *i;
int r;
r = radeon_object_list_reserve(head);
......@@ -444,8 +438,7 @@ int radeon_object_list_validate(struct list_head *head, void *fence)
radeon_object_list_unreserve(head);
return r;
}
list_for_each(i, head) {
lobj = list_entry(i, struct radeon_object_list, list);
list_for_each_entry(lobj, head, list) {
robj = lobj->robj;
if (!robj->pin_count) {
if (lobj->wdomain) {
......@@ -482,10 +475,8 @@ void radeon_object_list_unvalidate(struct list_head *head)
{
struct radeon_object_list *lobj;
struct radeon_fence *old_fence = NULL;
struct list_head *i;
list_for_each(i, head) {
lobj = list_entry(i, struct radeon_object_list, list);
list_for_each_entry(lobj, head, list) {
old_fence = (struct radeon_fence *)lobj->robj->tobj.sync_obj;
lobj->robj->tobj.sync_obj = NULL;
if (old_fence) {
......
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