drm/vmwgfx: Don't impose STDU limits on framebuffer size
If framebuffers are larger, we create bounce surfaces that are within STDU limits. Signed-off-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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