Commit a5b44c4a authored by Thomas Zimmermann's avatar Thomas Zimmermann

drm/fbdev-generic: Always use shadow buffering

Remove all codepaths that implement fbdev output directly on GEM
buffers. Always allocate a shadow buffer in system memory and set
up deferred I/O for mmap.

The fbdev code that operated directly on GEM buffers was used by
drivers based on GEM DMA helpers. Those drivers have been migrated
to use fbdev-dma, a dedicated fbdev emulation for DMA memory. All
remaining users of fbdev-generic require shadow buffering.

Memory management of the remaining callers uses TTM, GEM SHMEM
helpers or a variant of GEM DMA helpers that is incompatible with
fbdev-dma. Therefore remove the unused codepaths from fbdev-generic
and simplify the code.

Using a shadow buffer with deferred I/O is probably the best case
for most remaining callers. Some of the TTM-based drivers might
benefit from a dedicated fbdev emulation that operates directly on
the driver's video memory.
Signed-off-by: default avatarThomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: default avatarJavier Martinez Canillas <javierm@redhat.com>
Acked-by: default avatarZack Rusin <zackr@vmware.com>
Tested-by: default avatarSui Jingfeng <suijingfeng@loongson.cn>
Link: https://patchwork.freedesktop.org/patch/msgid/20230320150751.20399-2-tzimmermann@suse.de
parent db8496d0
......@@ -11,16 +11,6 @@
#include <drm/drm_fbdev_generic.h>
static bool drm_fbdev_use_shadow_fb(struct drm_fb_helper *fb_helper)
{
struct drm_device *dev = fb_helper->dev;
struct drm_framebuffer *fb = fb_helper->fb;
return dev->mode_config.prefer_shadow_fbdev ||
dev->mode_config.prefer_shadow ||
fb->funcs->dirty;
}
/* @user: 1=userspace, 0=fbcon */
static int drm_fbdev_fb_open(struct fb_info *info, int user)
{
......@@ -46,115 +36,33 @@ static int drm_fbdev_fb_release(struct fb_info *info, int user)
static void drm_fbdev_fb_destroy(struct fb_info *info)
{
struct drm_fb_helper *fb_helper = info->par;
void *shadow = NULL;
void *shadow = info->screen_buffer;
if (!fb_helper->dev)
return;
if (info->fbdefio)
fb_deferred_io_cleanup(info);
if (drm_fbdev_use_shadow_fb(fb_helper))
shadow = info->screen_buffer;
fb_deferred_io_cleanup(info);
drm_fb_helper_fini(fb_helper);
if (shadow)
vfree(shadow);
else if (fb_helper->buffer)
drm_client_buffer_vunmap(fb_helper->buffer);
vfree(shadow);
drm_client_framebuffer_delete(fb_helper->buffer);
drm_client_release(&fb_helper->client);
drm_client_release(&fb_helper->client);
drm_fb_helper_unprepare(fb_helper);
kfree(fb_helper);
}
static int drm_fbdev_fb_mmap(struct fb_info *info, struct vm_area_struct *vma)
{
struct drm_fb_helper *fb_helper = info->par;
if (drm_fbdev_use_shadow_fb(fb_helper))
return fb_deferred_io_mmap(info, vma);
else if (fb_helper->dev->driver->gem_prime_mmap)
return fb_helper->dev->driver->gem_prime_mmap(fb_helper->buffer->gem, vma);
else
return -ENODEV;
}
static bool drm_fbdev_use_iomem(struct fb_info *info)
{
struct drm_fb_helper *fb_helper = info->par;
struct drm_client_buffer *buffer = fb_helper->buffer;
return !drm_fbdev_use_shadow_fb(fb_helper) && buffer->map.is_iomem;
}
static ssize_t drm_fbdev_fb_read(struct fb_info *info, char __user *buf,
size_t count, loff_t *ppos)
{
ssize_t ret;
if (drm_fbdev_use_iomem(info))
ret = drm_fb_helper_cfb_read(info, buf, count, ppos);
else
ret = drm_fb_helper_sys_read(info, buf, count, ppos);
return ret;
}
static ssize_t drm_fbdev_fb_write(struct fb_info *info, const char __user *buf,
size_t count, loff_t *ppos)
{
ssize_t ret;
if (drm_fbdev_use_iomem(info))
ret = drm_fb_helper_cfb_write(info, buf, count, ppos);
else
ret = drm_fb_helper_sys_write(info, buf, count, ppos);
return ret;
}
static void drm_fbdev_fb_fillrect(struct fb_info *info,
const struct fb_fillrect *rect)
{
if (drm_fbdev_use_iomem(info))
drm_fb_helper_cfb_fillrect(info, rect);
else
drm_fb_helper_sys_fillrect(info, rect);
}
static void drm_fbdev_fb_copyarea(struct fb_info *info,
const struct fb_copyarea *area)
{
if (drm_fbdev_use_iomem(info))
drm_fb_helper_cfb_copyarea(info, area);
else
drm_fb_helper_sys_copyarea(info, area);
}
static void drm_fbdev_fb_imageblit(struct fb_info *info,
const struct fb_image *image)
{
if (drm_fbdev_use_iomem(info))
drm_fb_helper_cfb_imageblit(info, image);
else
drm_fb_helper_sys_imageblit(info, image);
}
static const struct fb_ops drm_fbdev_fb_ops = {
.owner = THIS_MODULE,
DRM_FB_HELPER_DEFAULT_OPS,
.fb_open = drm_fbdev_fb_open,
.fb_release = drm_fbdev_fb_release,
.fb_read = drm_fb_helper_sys_read,
.fb_write = drm_fb_helper_sys_write,
DRM_FB_HELPER_DEFAULT_OPS,
.fb_fillrect = drm_fb_helper_sys_fillrect,
.fb_copyarea = drm_fb_helper_sys_copyarea,
.fb_imageblit = drm_fb_helper_sys_imageblit,
.fb_mmap = fb_deferred_io_mmap,
.fb_destroy = drm_fbdev_fb_destroy,
.fb_mmap = drm_fbdev_fb_mmap,
.fb_read = drm_fbdev_fb_read,
.fb_write = drm_fbdev_fb_write,
.fb_fillrect = drm_fbdev_fb_fillrect,
.fb_copyarea = drm_fbdev_fb_copyarea,
.fb_imageblit = drm_fbdev_fb_imageblit,
};
/*
......@@ -169,7 +77,6 @@ static int drm_fbdev_fb_probe(struct drm_fb_helper *fb_helper,
struct drm_framebuffer *fb;
struct fb_info *info;
u32 format;
struct iosys_map map;
int ret;
drm_dbg_kms(dev, "surface width(%d), height(%d) and bpp(%d)\n",
......@@ -197,44 +104,21 @@ static int drm_fbdev_fb_probe(struct drm_fb_helper *fb_helper,
drm_fb_helper_fill_info(info, fb_helper, sizes);
if (drm_fbdev_use_shadow_fb(fb_helper)) {
info->screen_buffer = vzalloc(info->screen_size);
if (!info->screen_buffer)
return -ENOMEM;
info->flags |= FBINFO_VIRTFB | FBINFO_READS_FAST;
info->screen_buffer = vzalloc(info->screen_size);
if (!info->screen_buffer)
return -ENOMEM;
info->flags |= FBINFO_VIRTFB | FBINFO_READS_FAST;
/* Set a default deferred I/O handler */
fb_helper->fbdefio.delay = HZ / 20;
fb_helper->fbdefio.deferred_io = drm_fb_helper_deferred_io;
info->fix.smem_start = page_to_phys(vmalloc_to_page(info->screen_buffer));
info->fbdefio = &fb_helper->fbdefio;
ret = fb_deferred_io_init(info);
if (ret)
return ret;
} else {
/* buffer is mapped for HW framebuffer */
ret = drm_client_buffer_vmap(fb_helper->buffer, &map);
if (ret)
return ret;
if (map.is_iomem) {
info->screen_base = map.vaddr_iomem;
} else {
info->screen_buffer = map.vaddr;
info->flags |= FBINFO_VIRTFB;
}
/*
* Shamelessly leak the physical address to user-space. As
* page_to_phys() is undefined for I/O memory, warn in this
* case.
*/
#if IS_ENABLED(CONFIG_DRM_FBDEV_LEAK_PHYS_SMEM)
if (fb_helper->hint_leak_smem_start && info->fix.smem_start == 0 &&
!drm_WARN_ON_ONCE(dev, map.is_iomem))
info->fix.smem_start =
page_to_phys(virt_to_page(info->screen_buffer));
#endif
}
/* Set a default deferred I/O handler */
fb_helper->fbdefio.delay = HZ / 20;
fb_helper->fbdefio.deferred_io = drm_fb_helper_deferred_io;
info->fbdefio = &fb_helper->fbdefio;
ret = fb_deferred_io_init(info);
if (ret)
return ret;
return 0;
}
......@@ -318,18 +202,13 @@ static int drm_fbdev_fb_dirty(struct drm_fb_helper *helper, struct drm_clip_rect
struct drm_device *dev = helper->dev;
int ret;
if (!drm_fbdev_use_shadow_fb(helper))
return 0;
/* Call damage handlers only if necessary */
if (!(clip->x1 < clip->x2 && clip->y1 < clip->y2))
return 0;
if (helper->buffer) {
ret = drm_fbdev_damage_blit(helper, clip);
if (drm_WARN_ONCE(dev, ret, "Damage blitter failed: ret=%d\n", ret))
return ret;
}
ret = drm_fbdev_damage_blit(helper, clip);
if (drm_WARN_ONCE(dev, ret, "Damage blitter failed: ret=%d\n", ret))
return ret;
if (helper->fb->funcs->dirty) {
ret = helper->fb->funcs->dirty(helper->fb, NULL, 0, 0, clip, 1);
......@@ -415,12 +294,9 @@ static const struct drm_client_funcs drm_fbdev_client_funcs = {
* suspend/resume need to call drm_fb_helper_set_suspend_unlocked() themselves.
* Simple drivers might use drm_mode_config_helper_suspend().
*
* Drivers that set the dirty callback on their framebuffer will get a shadow
* fbdev buffer that is blitted onto the real buffer. This is done in order to
* make deferred I/O work with all kinds of buffers. A shadow buffer can be
* requested explicitly by setting struct drm_mode_config.prefer_shadow or
* struct drm_mode_config.prefer_shadow_fbdev to true beforehand. This is
* required to use generic fbdev emulation with SHMEM helpers.
* In order to provide fixed mmap-able memory ranges, generic fbdev emulation
* uses a shadow buffer in system memory. The implementation blits the shadow
* fbdev buffer onto the real buffer in regular intervals.
*
* This function is safe to call even when there are no connectors present.
* Setup will be retried on the next hotplug event.
......
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