printk: refactor and rework printing logic
Refactor/rework printing logic in order to prepare for moving to threaded console printing. - Move @console_seq into struct console so that the current "position" of each console can be tracked individually. - Move @console_dropped into struct console so that the current drop count of each console can be tracked individually. - Modify printing logic so that each console independently loads, prepares, and prints its next record. - Remove exclusive_console logic. Since console positions are handled independently, replaying past records occurs naturally. - Update the comments explaining why preemption is disabled while printing from printk() context. With these changes, there is a change in behavior: the console replaying the log (formerly exclusive console) will no longer block other consoles. New messages appear on the other consoles while the newly added console is still replaying. Signed-off-by: John Ogness <john.ogness@linutronix.de> Reviewed-by: Petr Mladek <pmladek@suse.com> Signed-off-by: Petr Mladek <pmladek@suse.com> Link: https://lore.kernel.org/r/20220421212250.565456-10-john.ogness@linutronix.de
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