Commit a8cbf80e authored by Daniel G. Morse's avatar Daniel G. Morse Committed by Jiri Kosina

HID: Wiimote: Treat the d-pad as an analogue stick

The controllers from the Super Nintendo Classic Edition (AKA the SNES
Mini) appear as a Classic Controller Pro when connected to a Wii
Remote. All the buttons work as the same, with the d-pad being mapped
the same as the d-pad on the Classic Controller Pro. This differs from
the behaviour of most controllers with d-pads and no analogue sticks,
where the d-pad maps to ABS_HAT1X for left and right, and ABS_HAT1Y
for up and down. This patch adds an option to the hid-wiimote module
to make the Super Nintendo Classic Controller behave this way.

The patch has been tested with a Super Nintendo Classic Controller
plugged into a Wii Remote in both with the option both enabled and
disabled. When enabled the d-pad acts as the analogue control, and
when disabled it acts as it did before the patch was applied. This
patch has not been tested with e Wii Classic Controller (either the
original or the pro version) as I do not have one of these
controllers.

Although I have not tested it with these controllers, I think it is
likely this patch will also work with the NES Classic Edition
Controllers.
Signed-off-by: default avatarDaniel G. Morse <dmorse@speedfox.co.uk>
Reviewed-by: default avatarDavid Rheinsberg <david.rheinsberg@gmail.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent a789d5f8
......@@ -1870,6 +1870,11 @@ static const struct hid_device_id wiimote_hid_devices[] = {
USB_DEVICE_ID_NINTENDO_WIIMOTE2) },
{ }
};
bool wiimote_dpad_as_analog = false;
module_param_named(dpad_as_analog, wiimote_dpad_as_analog, bool, 0644);
MODULE_PARM_DESC(dpad_as_analog, "Use D-Pad as main analog input");
MODULE_DEVICE_TABLE(hid, wiimote_hid_devices);
static struct hid_driver wiimote_hid_driver = {
......
......@@ -1088,12 +1088,28 @@ static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext)
* is the same as before.
*/
static const s8 digital_to_analog[3] = {0x20, 0, -0x20};
if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
lx = ext[0] & 0x3e;
ly = ext[1] & 0x3e;
if (wiimote_dpad_as_analog) {
lx = digital_to_analog[1 - !(ext[4] & 0x80)
+ !(ext[1] & 0x01)];
ly = digital_to_analog[1 - !(ext[4] & 0x40)
+ !(ext[0] & 0x01)];
} else {
lx = (ext[0] & 0x3e) - 0x20;
ly = (ext[1] & 0x3e) - 0x20;
}
} else {
lx = ext[0] & 0x3f;
ly = ext[1] & 0x3f;
if (wiimote_dpad_as_analog) {
lx = digital_to_analog[1 - !(ext[4] & 0x80)
+ !(ext[5] & 0x02)];
ly = digital_to_analog[1 - !(ext[4] & 0x40)
+ !(ext[5] & 0x01)];
} else {
lx = (ext[0] & 0x3f) - 0x20;
ly = (ext[1] & 0x3f) - 0x20;
}
}
rx = (ext[0] >> 3) & 0x18;
......@@ -1110,19 +1126,13 @@ static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext)
rt <<= 1;
lt <<= 1;
input_report_abs(wdata->extension.input, ABS_HAT1X, lx - 0x20);
input_report_abs(wdata->extension.input, ABS_HAT1Y, ly - 0x20);
input_report_abs(wdata->extension.input, ABS_HAT1X, lx);
input_report_abs(wdata->extension.input, ABS_HAT1Y, ly);
input_report_abs(wdata->extension.input, ABS_HAT2X, rx - 0x20);
input_report_abs(wdata->extension.input, ABS_HAT2Y, ry - 0x20);
input_report_abs(wdata->extension.input, ABS_HAT3X, rt);
input_report_abs(wdata->extension.input, ABS_HAT3Y, lt);
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
!(ext[4] & 0x80));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
!(ext[4] & 0x40));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_LT],
!(ext[4] & 0x20));
......@@ -1157,20 +1167,29 @@ static void wiimod_classic_in_ext(struct wiimote_data *wdata, const __u8 *ext)
wiimod_classic_map[WIIMOD_CLASSIC_KEY_ZR],
!(ext[5] & 0x04));
if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
!(ext[1] & 0x01));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
!(ext[0] & 0x01));
} else {
if (!wiimote_dpad_as_analog) {
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
!(ext[5] & 0x02));
wiimod_classic_map[WIIMOD_CLASSIC_KEY_RIGHT],
!(ext[4] & 0x80));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
!(ext[5] & 0x01));
wiimod_classic_map[WIIMOD_CLASSIC_KEY_DOWN],
!(ext[4] & 0x40));
if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
!(ext[1] & 0x01));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
!(ext[0] & 0x01));
} else {
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_LEFT],
!(ext[5] & 0x02));
input_report_key(wdata->extension.input,
wiimod_classic_map[WIIMOD_CLASSIC_KEY_UP],
!(ext[5] & 0x01));
}
}
input_sync(wdata->extension.input);
......
......@@ -162,6 +162,8 @@ struct wiimote_data {
struct work_struct init_worker;
};
extern bool wiimote_dpad_as_analog;
/* wiimote modules */
enum wiimod_module {
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment