Commit b1d0b34b authored by Thierry Reding's avatar Thierry Reding

drm/tegra: dc: Detach IOMMU group from domain only once

Detaching from an IOMMU group multiple times can lead to a crash. This
could potentially be fixed in the IOMMU driver, but it's easy to avoid
the subsequent detach operations in this driver, so do that as well.
Signed-off-by: default avatarThierry Reding <treding@nvidia.com>
parent 48519232
...@@ -1903,8 +1903,12 @@ static int tegra_dc_init(struct host1x_client *client) ...@@ -1903,8 +1903,12 @@ static int tegra_dc_init(struct host1x_client *client)
if (!IS_ERR(primary)) if (!IS_ERR(primary))
drm_plane_cleanup(primary); drm_plane_cleanup(primary);
if (group && tegra->domain) { if (group && dc->domain) {
iommu_detach_group(tegra->domain, group); if (group == tegra->group) {
iommu_detach_group(dc->domain, group);
tegra->group = NULL;
}
dc->domain = NULL; dc->domain = NULL;
} }
...@@ -1913,8 +1917,10 @@ static int tegra_dc_init(struct host1x_client *client) ...@@ -1913,8 +1917,10 @@ static int tegra_dc_init(struct host1x_client *client)
static int tegra_dc_exit(struct host1x_client *client) static int tegra_dc_exit(struct host1x_client *client)
{ {
struct drm_device *drm = dev_get_drvdata(client->parent);
struct iommu_group *group = iommu_group_get(client->dev); struct iommu_group *group = iommu_group_get(client->dev);
struct tegra_dc *dc = host1x_client_to_dc(client); struct tegra_dc *dc = host1x_client_to_dc(client);
struct tegra_drm *tegra = drm->dev_private;
int err; int err;
devm_free_irq(dc->dev, dc->irq, dc); devm_free_irq(dc->dev, dc->irq, dc);
...@@ -1926,7 +1932,11 @@ static int tegra_dc_exit(struct host1x_client *client) ...@@ -1926,7 +1932,11 @@ static int tegra_dc_exit(struct host1x_client *client)
} }
if (group && dc->domain) { if (group && dc->domain) {
iommu_detach_group(dc->domain, group); if (group == tegra->group) {
iommu_detach_group(dc->domain, group);
tegra->group = NULL;
}
dc->domain = NULL; dc->domain = NULL;
} }
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment