Commit bdab8e8b authored by Arnd Bergmann's avatar Arnd Bergmann Committed by Rob Clark

drm/msm: gpu: call qcom_mdt interfaces only for ARCH_QCOM

When compile-testing for something other than ARCH_QCOM,
we run into a link error:

drivers/gpu/drm/msm/adreno/a5xx_gpu.o: In function `a5xx_hw_init':
a5xx_gpu.c:(.text.a5xx_hw_init+0x600): undefined reference to `qcom_mdt_get_size'
a5xx_gpu.c:(.text.a5xx_hw_init+0x93c): undefined reference to `qcom_mdt_load'

There is already an #ifdef that tries to check for CONFIG_QCOM_MDT_LOADER,
but that symbol is only meaningful when building for ARCH_QCOM.

This adds a compile-time check for ARCH_QCOM, and clarifies the
Kconfig select statement so we don't even try it for other targets.

The check for CONFIG_QCOM_MDT_LOADER can then go away, which also
improves compile-time coverage and makes the code a little nicer
to read.

Fixes: 7c65817e ("drm/msm: gpu: Enable zap shader for A5XX")
Acked-by: default avatarJordan Crouse <jcrouse@codeaurora.org>
Acked-by: default avatarBjorn Andersson <bjorn.andersson@linaro.org>
Signed-off-by: default avatarArnd Bergmann <arnd@arndb.de>
Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
parent 541de4c9
......@@ -5,7 +5,7 @@ config DRM_MSM
depends on ARCH_QCOM || (ARM && COMPILE_TEST)
depends on OF && COMMON_CLK
depends on MMU
select QCOM_MDT_LOADER
select QCOM_MDT_LOADER if ARCH_QCOM
select REGULATOR
select DRM_KMS_HELPER
select DRM_PANEL
......
......@@ -26,8 +26,6 @@ static void a5xx_dump(struct msm_gpu *gpu);
#define GPU_PAS_ID 13
#if IS_ENABLED(CONFIG_QCOM_MDT_LOADER)
static int zap_shader_load_mdt(struct device *dev, const char *fwname)
{
const struct firmware *fw;
......@@ -36,6 +34,9 @@ static int zap_shader_load_mdt(struct device *dev, const char *fwname)
void *mem_region = NULL;
int ret;
if (!IS_ENABLED(CONFIG_ARCH_QCOM))
return -EINVAL;
/* Request the MDT file for the firmware */
ret = request_firmware(&fw, fwname, dev);
if (ret) {
......@@ -73,12 +74,6 @@ static int zap_shader_load_mdt(struct device *dev, const char *fwname)
return ret;
}
#else
static int zap_shader_load_mdt(struct device *dev, const char *fwname)
{
return -ENODEV;
}
#endif
static void a5xx_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
struct msm_file_private *ctx)
......
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