Commit c2b12cd4 authored by Jonathan Corbet's avatar Jonathan Corbet

viafb: Reserve framebuffer memory for the upcoming camera driver

The camera engine captures to framebuffer memory, so we need to set some
aside for that purpose.  There is no proper memory allocator for fbmem;
instead, accel.c just trims some space off the top.  Alas, without creating
that proper memory allocator, the only way to make this work is to hack it
into the same bit of code in accel.c.  The allocation must happen *after*
the others (some code, including user-space XV stuff, makes assumptions on
where the cursor space is), and before the rest of the framebuffer is set
up.

Cc: ScottFang@viatech.com.cn
Cc: JosephChan@via.com.tw
Cc: Harald Welte <laforge@gnumonks.org>
Acked-by: default avatarFlorian Tobias Schandinat <FlorianSchandinat@gmx.de>
Signed-off-by: default avatarJonathan Corbet <corbet@lwn.net>
parent 3d28eb42
...@@ -370,6 +370,22 @@ int viafb_init_engine(struct fb_info *info) ...@@ -370,6 +370,22 @@ int viafb_init_engine(struct fb_info *info)
viapar->shared->vq_vram_addr = viapar->fbmem_free; viapar->shared->vq_vram_addr = viapar->fbmem_free;
viapar->fbmem_used += VQ_SIZE; viapar->fbmem_used += VQ_SIZE;
#if defined(CONFIG_FB_VIA_CAMERA) || defined(CONFIG_FB_VIA_CAMERA_MODULE)
/*
* Set aside a chunk of framebuffer memory for the camera
* driver. Someday this driver probably needs a proper allocator
* for fbmem; for now, we just have to do this before the
* framebuffer initializes itself.
*
* As for the size: the engine can handle three frames,
* 16 bits deep, up to VGA resolution.
*/
viapar->shared->vdev->camera_fbmem_size = 3*VGA_HEIGHT*VGA_WIDTH*2;
viapar->fbmem_free -= viapar->shared->vdev->camera_fbmem_size;
viapar->fbmem_used += viapar->shared->vdev->camera_fbmem_size;
viapar->shared->vdev->camera_fbmem_offset = viapar->fbmem_free;
#endif
/* Init AGP and VQ regs */ /* Init AGP and VQ regs */
switch (chip_name) { switch (chip_name) {
case UNICHROME_K8M890: case UNICHROME_K8M890:
......
...@@ -78,6 +78,10 @@ struct viafb_dev { ...@@ -78,6 +78,10 @@ struct viafb_dev {
unsigned long fbmem_start; unsigned long fbmem_start;
long fbmem_len; long fbmem_len;
void __iomem *fbmem; void __iomem *fbmem;
#if defined(CONFIG_FB_VIA_CAMERA) || defined(CONFIG_FB_VIA_CAMERA_MODULE)
long camera_fbmem_offset;
long camera_fbmem_size;
#endif
/* /*
* The MMIO region for device registers. * The MMIO region for device registers.
*/ */
...@@ -160,4 +164,10 @@ int viafb_dma_copy_out_sg(unsigned int offset, struct scatterlist *sg, int nsg); ...@@ -160,4 +164,10 @@ int viafb_dma_copy_out_sg(unsigned int offset, struct scatterlist *sg, int nsg);
#define VDMA_DPRH0 0xe38 #define VDMA_DPRH0 0xe38
#define VDMA_PMR0 (0xe00 + 0x134) /* Pitch mode */ #define VDMA_PMR0 (0xe00 + 0x134) /* Pitch mode */
/*
* Useful stuff that probably belongs somewhere global.
*/
#define VGA_WIDTH 640
#define VGA_HEIGHT 480
#endif /* __VIA_CORE_H__ */ #endif /* __VIA_CORE_H__ */
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