LoongArch: Put the body of play_dead() into arch_cpu_idle_dead()
The initial aim is to silence the following objtool warning: arch/loongarch/kernel/process.o: warning: objtool: arch_cpu_idle_dead() falls through to next function start_thread() According to tools/objtool/Documentation/objtool.txt, this is because the last instruction of arch_cpu_idle_dead() is a call to a noreturn function play_dead(). In order to silence the warning, one simple way is to add the noreturn function play_dead() to objtool's hard-coded global_noreturns array, that is to say, just put "NORETURN(play_dead)" into tools/objtool/noreturns.h, it works well. But I noticed that play_dead() is only defined once and only called by arch_cpu_idle_dead(), so put the body of play_dead() into the caller arch_cpu_idle_dead(), then remove the noreturn function play_dead() is an alternative way which can reduce the overhead of the function call at the same time. Signed-off-by: Tiezhu Yang <yangtiezhu@loongson.cn> Signed-off-by: Huacai Chen <chenhuacai@loongson.cn>
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