drm/xe/ggtt: fix GGTT scratch usage for DG2
Scratch page is in VRAM, and therefore requires 64K GTT layout. In GGTT world this just means having 16 consecutive entries, with 64K GTT alignment for the GTT address of the first entry (also matching physical alignment). However to keep things simple just dump it into system memory, like we already do for ppGTT. While we are here, also give it known default value. Signed-off-by: Matthew Auld <matthew.auld@intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Showing
Please register or sign in to comment