Commit da3d378d authored by Rob Clark's avatar Rob Clark

drm/msm: Let fences read directly from memptrs

Let dma_fence::signaled, etc, read directly from the address that the hw
is writing with updated completed fence seqno, so we can potentially
notice that the fence is signaled sooner.

Plus add some docs.
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20210726144359.2179302-2-robdclark@gmail.comSigned-off-by: default avatarRob Clark <robdclark@chromium.org>
parent ff117646
......@@ -11,7 +11,8 @@
struct msm_fence_context *
msm_fence_context_alloc(struct drm_device *dev, const char *name)
msm_fence_context_alloc(struct drm_device *dev, volatile uint32_t *fenceptr,
const char *name)
{
struct msm_fence_context *fctx;
......@@ -22,6 +23,7 @@ msm_fence_context_alloc(struct drm_device *dev, const char *name)
fctx->dev = dev;
strncpy(fctx->name, name, sizeof(fctx->name));
fctx->context = dma_fence_context_alloc(1);
fctx->fenceptr = fenceptr;
init_waitqueue_head(&fctx->event);
spin_lock_init(&fctx->spinlock);
......@@ -35,7 +37,12 @@ void msm_fence_context_free(struct msm_fence_context *fctx)
static inline bool fence_completed(struct msm_fence_context *fctx, uint32_t fence)
{
return (int32_t)(fctx->completed_fence - fence) >= 0;
/*
* Note: Check completed_fence first, as fenceptr is in a write-combine
* mapping, so it will be more expensive to read.
*/
return (int32_t)(fctx->completed_fence - fence) >= 0 ||
(int32_t)(*fctx->fenceptr - fence) >= 0;
}
/* legacy path for WAIT_FENCE ioctl: */
......
......@@ -9,19 +9,52 @@
#include "msm_drv.h"
/**
* struct msm_fence_context - fence context for gpu
*
* Each ringbuffer has a single fence context, with the GPU writing an
* incrementing fence seqno at the end of each submit
*/
struct msm_fence_context {
struct drm_device *dev;
/** name: human readable name for fence timeline */
char name[32];
/** context: see dma_fence_context_alloc() */
unsigned context;
/* last_fence == completed_fence --> no pending work */
uint32_t last_fence; /* last assigned fence */
uint32_t completed_fence; /* last completed fence */
/**
* last_fence:
*
* Last assigned fence, incremented each time a fence is created
* on this fence context. If last_fence == completed_fence,
* there is no remaining pending work
*/
uint32_t last_fence;
/**
* completed_fence:
*
* The last completed fence, updated from the CPU after interrupt
* from GPU
*/
uint32_t completed_fence;
/**
* fenceptr:
*
* The address that the GPU directly writes with completed fence
* seqno. This can be ahead of completed_fence. We can peek at
* this to see if a fence has already signaled but the CPU hasn't
* gotten around to handling the irq and updating completed_fence
*/
volatile uint32_t *fenceptr;
wait_queue_head_t event;
spinlock_t spinlock;
};
struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
const char *name);
volatile uint32_t *fenceptr, const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);
int msm_wait_fence(struct msm_fence_context *fctx, uint32_t fence,
......
......@@ -51,7 +51,7 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
snprintf(name, sizeof(name), "gpu-ring-%d", ring->id);
ring->fctx = msm_fence_context_alloc(gpu->dev, name);
ring->fctx = msm_fence_context_alloc(gpu->dev, &ring->memptrs->fence, name);
return ring;
......
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