[PATCH] i810_audio: offset LVI from CIV to avoid stalled start
This fixes a "no sound" problem with Wolfenstein Enemy Territory and (apparently) other games using the Quake3 engine. It probably affects some other OSS applications as well. This recreates some code that had been removed from the i810_audio driver around 5/2004. (This is the 2.6-based version of this patch.) Acked-by: Herbert Xu <herbert@gondor.apana.org.au> Acked-by: Thomas Voegtle <tv@lio96.de> Signed-off-by: John W. Linville <linville@tuxdriver.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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