Commit e6fda526 authored by Linus Torvalds's avatar Linus Torvalds

Merge tag 'arm64-fixes' of git://git.kernel.org/pub/scm/linux/kernel/git/arm64/linux

Pull arm64 fixes from Catalin Marinas:
 "More SVE/SME fixes for ptrace() and for the (potentially future) case
  where SME is implemented in hardware without SVE support"

* tag 'arm64-fixes' of git://git.kernel.org/pub/scm/linux/kernel/git/arm64/linux:
  arm64/fpsimd: Sync and zero pad FPSIMD state for streaming SVE
  arm64/fpsimd: Sync FPSIMD state with SVE for SME only systems
  arm64/ptrace: Don't enable SVE when setting streaming SVE
  arm64/ptrace: Flush FP state when setting ZT0
  arm64/fpsimd: Clear SME state in the target task when setting the VL
parents c8273a25 69af56ae
......@@ -679,7 +679,7 @@ static void fpsimd_to_sve(struct task_struct *task)
void *sst = task->thread.sve_state;
struct user_fpsimd_state const *fst = &task->thread.uw.fpsimd_state;
if (!system_supports_sve())
if (!system_supports_sve() && !system_supports_sme())
return;
vq = sve_vq_from_vl(thread_get_cur_vl(&task->thread));
......@@ -705,7 +705,7 @@ static void sve_to_fpsimd(struct task_struct *task)
unsigned int i;
__uint128_t const *p;
if (!system_supports_sve())
if (!system_supports_sve() && !system_supports_sme())
return;
vl = thread_get_cur_vl(&task->thread);
......@@ -835,7 +835,8 @@ void sve_sync_from_fpsimd_zeropad(struct task_struct *task)
void *sst = task->thread.sve_state;
struct user_fpsimd_state const *fst = &task->thread.uw.fpsimd_state;
if (!test_tsk_thread_flag(task, TIF_SVE))
if (!test_tsk_thread_flag(task, TIF_SVE) &&
!thread_sm_enabled(&task->thread))
return;
vq = sve_vq_from_vl(thread_get_cur_vl(&task->thread));
......@@ -909,7 +910,7 @@ int vec_set_vector_length(struct task_struct *task, enum vec_type type,
*/
task->thread.svcr &= ~(SVCR_SM_MASK |
SVCR_ZA_MASK);
clear_thread_flag(TIF_SME);
clear_tsk_thread_flag(task, TIF_SME);
free_sme = true;
}
}
......
......@@ -932,11 +932,13 @@ static int sve_set_common(struct task_struct *target,
/*
* Ensure target->thread.sve_state is up to date with target's
* FPSIMD regs, so that a short copyin leaves trailing
* registers unmodified. Always enable SVE even if going into
* streaming mode.
* registers unmodified. Only enable SVE if we are
* configuring normal SVE, a system with streaming SVE may not
* have normal SVE.
*/
fpsimd_sync_to_sve(target);
set_tsk_thread_flag(target, TIF_SVE);
if (type == ARM64_VEC_SVE)
set_tsk_thread_flag(target, TIF_SVE);
target->thread.fp_type = FP_STATE_SVE;
BUILD_BUG_ON(SVE_PT_SVE_OFFSET != sizeof(header));
......@@ -1180,6 +1182,8 @@ static int zt_set(struct task_struct *target,
if (ret == 0)
target->thread.svcr |= SVCR_ZA_MASK;
fpsimd_flush_task_state(target);
return ret;
}
......
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