net/ps3: Fix gelic RX DMA restart
Fix the condition where PS3 network RX hangs when no network TX is occurring by calling gelic_card_enable_rxdmac() during RX_DMA_CHAIN_END event processing. The gelic hardware automatically clears its RX_DMA_EN flag when it detects an RX_DMA_CHAIN_END event. In its processing of RX_DMA_CHAIN_END the gelic driver is required to set RX_DMA_EN (with a call to gelic_card_enable_rxdmac()) to restart RX DMA transfers. The existing gelic driver code does not set RX_DMA_EN directly in its processing of the RX_DMA_CHAIN_END event, but uses a flag variable card->rx_dma_restart_required to schedule the setting of RX_DMA_EN until next inside the interrupt handler. It seems this delayed setting of RX_DMA_EN causes the hang since the next RX interrupt after the RX_DMA_CHAIN_END event where RX_DMA_EN is scheduled to be set will not occur since RX_DMA_EN was not set. In the case were network TX is occuring, RX_DMA_EN is set in the next TX interrupt and RX processing continues. Signed-off-by: Geoff Levand <geoff@infradead.org> Signed-off-by: David S. Miller <davem@davemloft.net>
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