Input: libps2 - do not discard non-ack bytes when controlling LEDs
Upon receiving a PS/2 command the device and controller are supposed to stop sending normal data (scancodes or movement packets) and instead immediately start delivering ACK/NAK and command response. Unfortunately often EC has an output buffer which may contain latched data by the time the EC receives a command from the host. The kernel used to ignore such data, but that may cause "stuck" keys if the data dropped happens to be a break code or a part of a break code. This occasionally happens, for example, on Chromebooks when the kernel tries to toggle CapsLock LED on a keyboard while user releases Alt+Search keyboard shortcut. Fix this by passing the first non-ACK byte to the normal handler for a handful of PS/2 commands that are expected to be used during normal device operation (as opposed to probe/configuration time). Reviewed-by: Raul E Rangel <rrangel@chromium.org> Link: https://lore.kernel.org/r/20230511185252.386941-8-dmitry.torokhov@gmail.comSigned-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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