- 31 Jul, 2012 4 commits
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Sage Weil authored
The linger op registration (i.e., watch) modifies the object state. As such, the OSD will reply with success if it has already applied without doing the associated side-effects (setting up the watch session state). If we lose the ACK and resubmit, we will see success but the watch will not be correctly registered and we won't get notifies. To fix this, always resubmit the linger op with a new tid. We accomplish this by re-registering as a linger (i.e., 'registered') if we are not yet registered. Then the second loop will treat this just like a normal case of re-registering. This mirrors a similar fix on the userland ceph.git, commit 5dd68b95, and ceph bug #2796. Signed-off-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
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Sage Weil authored
Hold the mutex while twiddling all of the state bits to avoid possible races. While we're here, make not of why we cannot close the socket directly. Signed-off-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
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Sage Weil authored
We need to set error_msg to something useful before calling ceph_fault(); do so here for try_{read,write}(). This is more informative than libceph: osd0 192.168.106.220:6801 (null) Signed-off-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
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Sage Weil authored
The server side recently added support for tuning some magic crush variables. Decode these variables if they are present, or use the default values if they are not present. Corresponds to ceph.git commit 89af369c25f274fe62ef730e5e8aad0c54f1e5a5. Signed-off-by: caleb miles <caleb.miles@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
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- 30 Jul, 2012 22 commits
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Sage Weil authored
This is simply cleanup that will keep things more closely synced with the userland code. Signed-off-by: Sage Weil <sage@inktank.com> Reviewed-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com>
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Alex Elder authored
Several functions include a num_reply parameter, but it is never used. Just get rid of it everywhere--it seems to be something that never got fully implemented. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Use the name "ceph_opts" consistently (rather than just "opt") for pointers to a ceph_options structure. Change the few spots that don't use "rbd_opts" for a rbd_options pointer to match the rest. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Rename variables named "obj" which represent object names so they're consistently named "object_name". Rename the "cls" and "method" parameters in rbd_req_sync_exec() to be "class_name" and "method_name", and make similar changes to the names of local variables in that function representing the lengths of those names. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
An rbd image is not a single object, but a logical construct made up of an aggregation of objects. Rename some fields in struct rbd_dev, in hopes of reinforcing this. obj --> image_name obj_len --> image_name_len obj_md_name --> header_name Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Most variables that represent a struct rbd_device are named "rbd_dev", but in some cases "dev" is used instead. Change all the "dev" references so they use "rbd_dev" consistently, to make it clear from the name that we're working with an RBD device (as opposed to, for example, a struct device). Similarly, change the name of the "dev" field in struct rbd_notify_info to be "rbd_dev". Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is no need to impose a small limit the length of the snapshot name recorded for an rbd image in a struct rbd_dev. Remove the limitation by allocating space for the snapshot name dynamically. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is no need to impose a small limit the length of the rbd image name recorded in a struct rbd_dev. Remove the limitation by allocating space for the image name dynamically. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is no need to impose a small limit the length of the header name recorded for an rbd image in a struct rbd_dev. Remove the limitation by allocating space for the header name dynamically. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is no need to impose a small limit the length of the object prefix recorded for an rbd image in a struct rbd_image_header. Remove the limitation by allocating space for the object prefix dynamically. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is no need to impose a small limit the length of the pool name recorded for an rbd image in a struct rbd_device. Remove the limitation by allocating space for the pool name ynamically. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Add an entry under /sys/bus/rbd/devices/<N>/ named "pool_id" that provides the id for the pool the rbd image is assocatied with. This is in addition to the pool name already provided. Rename the "poolid" field in struct rbd_device to be "pool_id". Update the documentation to reflect the addition of this new entry. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Each rbd image has a name that forms the basis of all data objects backing the device. Old (format 1) images refer to this name as the "block name," while new (format 2) images use the term "object prefix" for this. Change the field name in the in-core rbd image header structure to reflect the more modern usage. We intentionally keep the the name "block_name" in the on-disk definition for format 1 image headers. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
Define a new function dup_token(), to be used during argument parsing for making dynamically-allocated copies of tokens being parsed. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
This adds a new utility routine which will return a dynamically- allocated buffer containing a string that has been decoded from ceph over-the-wire format. It also returns the length of the string if the address of a size variable is supplied to receive it. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
In rbd_req_sync_notify_ack(), a local variable was needlessly being used to hold a null pointer. Just pass NULL instead. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Alex Elder authored
There is a BUG_ON() call that doesn't account for the single byte structure version at the start of an encoded filepath in ceph_encode_filepath(). Fix that. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Yehuda Sadeh <yehuda@inktank.com> Reviewed-by: Josh Durgin <josh.durgin@inktank.com>
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Sage Weil authored
d_parent is never NULL, and IS_ROOT() is the proper way to check for a (non-self-referential) parent. Reported-by: Al Viro <viro@ZenIV.linux.org.uk> Signed-off-by: Sage Weil <sage@inktank.com>
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Guanjun He authored
Add an atomic variable 'stopping' as flag in struct ceph_messenger, set this flag to 1 in function ceph_destroy_client(), and add the condition code in function ceph_data_ready() to test the flag value, if true(1), just return. Signed-off-by: Guanjun He <gjhe@suse.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Sage Weil authored
In ancient times, the messenger could both initiate and accept connections. An artifact if that was data structures to store/process an incoming ceph_msg_connect request and send an outgoing ceph_msg_connect_reply. Sadly, the negotiation code was referencing those structures and ignoring important information (like the peer's connect_seq) from the correct ones. Among other things, this fixes tight reconnect loops where the server sends RETRY_SESSION and we (the client) retries with the same connect_seq as last time. This bug pretty easily triggered by injecting socket failures on the MDS and running some fs workload like workunits/direct_io/test_sync_io. Signed-off-by: Sage Weil <sage@inktank.com>
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Sage Weil authored
These don't strictly need to be initialized based on how they are used, but it is good practice to do so. Reported-by: Alex Elder <elder@inktank.com> Signed-off-by: Sage Weil <sage@inktank.com>
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Sage Weil authored
Initialize the type field for messages in a msgpool. The caller was doing this for osd ops, but not for the reply messages. Reported-by: Alex Elder <elder@inktank.com> Signed-off-by: Sage Weil <sage@inktank.com>
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- 06 Jul, 2012 14 commits
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Sage Weil authored
It is possible to close a socket that is in the OPENING state. For example, it can happen if ceph_con_close() is called on the con before the TCP connection is established. con_work() will come around and shut down the socket. Signed-off-by: Sage Weil <sage@inktank.com>
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Sage Weil authored
Do not re-initialize the con on every connection attempt. When we ceph_con_close, there may still be work queued on the socket (e.g., to close it), and re-initializing will clobber the work_struct state. Signed-off-by: Sage Weil <sage@inktank.com>
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Sage Weil authored
The peer name may change on each open attempt, even when the connection is reused. Signed-off-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
For some reason the declaration of ceph_con_get() and ceph_con_put() did not get deleted in this commit: d59315ca libceph: drop ceph_con_get/put helpers and nref member Clean that up. Signed-off-by: Alex Elder <elder@inktank.com>
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Alex Elder authored
Sage liked the state diagram I put in my commit description so I'm putting it in with the code. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
This patch gathers a few small changes in "net/ceph/messenger.c": out_msg_pos_next() - small logic change that mostly affects indentation write_partial_msg_pages(). - use a local variable trail_off to represent the offset into a message of the trail portion of the data (if present) - once we are in the trail portion we will always be there, so we don't always need to check against our data position - avoid computing len twice after we've reached the trail - get rid of the variable tmpcrc, which is not needed - trail_off and trail_len never change so mark them const - update some comments read_partial_message_bio() - bio_iovec_idx() will never return an error, so don't bother checking for it Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
Currently a ceph connection enters a "CONNECTING" state when it begins the process of (re-)connecting with its peer. Once the two ends have successfully exchanged their banner and addresses, an additional NEGOTIATING bit is set in the ceph connection's state to indicate the connection information exhange has begun. The CONNECTING bit/state continues to be set during this phase. Rather than have the CONNECTING state continue while the NEGOTIATING bit is set, interpret these two phases as distinct states. In other words, when NEGOTIATING is set, clear CONNECTING. That way only one of them will be active at a time. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
There are two phases in the process of linking together the two ends of a ceph connection. The first involves exchanging a banner and IP addresses, and if that is successful a second phase exchanges some detail about each side's connection capabilities. When initiating a connection, the client side now queues to send its information for both phases of this process at the same time. This is probably a bit more efficient, but it is slightly messier from a layering perspective in the code. So rearrange things so that the client doesn't send the connection information until it has received and processed the response in the initial banner phase (in process_banner()). Move the code (in the (con->sock == NULL) case in try_write()) that prepares for writing the connection information, delaying doing that until the banner exchange has completed. Move the code that begins the transition to this second "NEGOTIATING" phase out of process_banner() and into its caller, so preparing to write the connection information and preparing to read the response are adjacent to each other. Finally, preparing to write the connection information now requires the output kvec to be reset in all cases, so move that into the prepare_write_connect() and delete it from all callers. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
There is no state explicitly defined when a ceph connection is fully operational. So define one. It's set when the connection sequence completes successfully, and is cleared when the connection gets closed. Be a little more careful when examining the old state when a socket disconnect event is reported. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
A connection state's NEGOTIATING bit gets set while in CONNECTING state after we have successfully exchanged a ceph banner and IP addresses with the connection's peer (the server). But that bit is not cleared again--at least not until another connection attempt is initiated. Instead, clear it as soon as the connection is fully established. Also, clear it when a socket connection gets prematurely closed in the midst of establishing a ceph connection (in case we had reached the point where it was set). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
A connection that is closed will no longer be connecting. So clear the CONNECTING state bit in ceph_con_close(). Similarly, if the socket has been closed we no longer are in connecting state (a new connect sequence will need to be initiated). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
In con_close_socket(), a connection's SOCK_CLOSED flag gets set and then cleared while its shutdown method is called and its reference gets dropped. Previously, that flag got set only if it had not already been set, so setting it in con_close_socket() might have prevented additional processing being done on a socket being shut down. We no longer set SOCK_CLOSED in the socket event routine conditionally, so setting that bit here no longer provides whatever benefit it might have provided before. A race condition could still leave the SOCK_CLOSED bit set even after we've issued the call to con_close_socket(), so we still clear that bit after shutting the socket down. Add a comment explaining the reason for this. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
When a TCP_CLOSE or TCP_CLOSE_WAIT event occurs, the SOCK_CLOSED connection flag bit is set, and if it had not been previously set queue_con() is called to ensure con_work() will get a chance to handle the changed state. con_work() atomically checks--and if set, clears--the SOCK_CLOSED bit if it was set. This means that even if the bit were set repeatedly, the related processing in con_work() only gets called once per transition of the bit from 0 to 1. What's important then is that we ensure con_work() gets called *at least* once when a socket close event occurs, not that it gets called *exactly* once. The work queue mechanism already takes care of queueing work only if it is not already queued, so there's no need for us to call queue_con() conditionally. So this patch just makes it so the SOCK_CLOSED flag gets set unconditionally in ceph_sock_state_change(). Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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Alex Elder authored
Currently the socket state change event handler records an error message on a connection to distinguish a close while connecting from a close while a connection was already established. Changing connection information during handling of a socket event is not very clean, so instead move this assignment inside con_work(), where it can be done during normal connection-level processing (and under protection of the connection mutex as well). Move the handling of a socket closed event up to the top of the processing loop in con_work(); there's no point in handling backoff etc. if we have a newly-closed socket to take care of. Signed-off-by: Alex Elder <elder@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
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