1. 04 Nov, 2021 1 commit
    • Ville Syrjälä's avatar
      drm/i915: Reject planar formats when doing async flips · aaec72ee
      Ville Syrjälä authored
      Async flips are only capable of changing PLANE_SURF, hence we
      they can't easily be used with planar formats.
      
      Older platforms could require updating AUX_DIST as well, which
      is not possible. We'd have to make sure AUX_DIST doesn't change
      before allowing the async flip through. If we could get async
      flips with CCS then that might be interesting, but since the hw
      doesn't allow async flips with CCS I don't see much point in
      allowing this for planar formats either. No one renders their
      game content in YUV anyway.
      
      icl+ could in theory do this I suppose since each color plane
      has its own PLANE_SURF register, but I don't know if there is
      some magic to guarantee that both the Y and UV plane would
      async flip synchronously if you will. Ie. beyond just a clean
      tear we'd potentially get some kind of weird tear with some
      random mix of luma and chroma from the old and new frames.
      
      So let's just say no to async flips when scanning out planar
      formats.
      
      Cc: Karthik B S <karthik.b.s@intel.com>
      Signed-off-by: default avatarVille Syrjälä <ville.syrjala@linux.intel.com>
      Link: https://patchwork.freedesktop.org/patch/msgid/20211018115030.3547-2-ville.syrjala@linux.intel.comReviewed-by: default avatarStanislav Lisovskiy <stanislav.lisovskiy@intel.com>
      aaec72ee
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