- 21 Dec, 2017 6 commits
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Thierry Reding authored
In order to support IOMMUs more generically and transparently handle the ARM SMMU on Tegra186, move to using groups instead of devices for domain attachment. An IOMMU group is a set of devices that share the same IOMMU domain and is therefore a good match to represent what Tegra DRM needs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Use IOMMU groups to attach the host1x device to its IOMMU domain. This is not strictly necessary because the domain isn't shared with any other device, but it makes the code consistent with how IOMMU is handled in other drivers and provides an easy way to detect when no IOMMU has been attached via device tree. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Implement the standard zpos property for planes on Tegra124 and later. Earlier generations have a different blending unit that needs different programming. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The spinlock is only used to serialize accesses to the DC_CMD_INT_MASK register. However, this register is accesses either with interrupts masked (in tegra_crtc_atomic_enable()) or protected by the vbl_lock and vblank_time_lock spinlocks of the DRM device. Therefore, these accesses don't need any extra serialization and the lock can be removed. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Traditionally, windows were accessed indirectly, through a register selection window that required a global register to be programmed with the index of the window to access. Since the global register could be written from modesetting functions as well as the interrupt handler concurrently, accesses had to be serialized using a lock. Using direct accesses to the window registers the lock can be avoided. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Also, split up formats into per-SoC lists because not all generations support all of them. Note that the list is now exhaustive for all RGB formats, but not for YUV and indexed formats. Signed-off-by: Thierry Reding <treding@nvidia.com>
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- 13 Dec, 2017 34 commits
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Thierry Reding authored
Tegra20 and Tegra30 don't actually support the 24-bit RGB formats that don't have an alpha component. In order to allow the fbdev emulation to run on those chips, force the 32-bit RGBA formats. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
DPAUX is the same as on previous generations. Supporting it is as simple as adding the compatible string so that the driver will bind to any of the devices. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Move clock and reset management into runtime PM callbacks and hook them up. This cleans up the code structure so that power management code does not clutter up the rest. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
In addition to using the SCDC helpers to enable support for scrambling for HDMI 2.0 modes, take into account the high pixel clocks when programming some of the registers. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The SOR found on Tegra186 is very similar to the one found on Tegra210 and earlier. However, due to some changes in the display architecture, some programming sequences have changed and some register have moved around. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Future Tegra generations have an increased number of display controllers that can drive individual SORs. In order to support that, the offset and layout of some registers has changed in backwards-incompatible ways. Use parameterized register offsets to support this. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
These formats can easily be supported on all generations of Tegra. Note that the XRGB and XBGR formats that we supported were in fact using the ARGB and ABGR Tegra formats. This happened to work in cases where no alpha was being considered. This change is also a fix for those formats. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The display architecture has changed in several signifcant ways with the new Tegra186 SoC. Display controllers are a completely different design, but have been given a frontend that simulates the register interface for earlier chips. Unfortunately the frontend isn't completely backwards compatible, so the driver needs parameterization to take the changes into account. One big change is that the total number of display controllers has been increased to three. At the same time the number of planes available has remained constant. However, planes can now be freely assigned between the display controllers, giving applications more flexibility in making the best use of the available resources. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The display architecture has changed in several significant ways with the new Tegra186 SoC. Shared between all display controllers is a set of common resources referred to as the display hub. The hub generates accesses to memory and feeds them into various composition pipelines, each of which being a window that can be assigned to arbitrary heads. Atomic state is subclassed in order to track the global bandwidth requirements and select and adjust the hub clocks appropriately. The plane code is shared to a large degree with earlier SoC generations, except where the programming differs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Subsequent patches will add support for Tegra186 which has a different architecture and needs different plane code but which can share a lot of code with earlier Tegra support. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Move the display controller state definition to the header file so that it can be referenced by other files. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Both tegra_overlay_plane_funcs is identical to tegra_plane_funcs. Get rid of the duplicate and use one set of function pointers for all planes. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
This function is a simple wrapper around tegra_plane_destroy(), so it can be dropped. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Both tegra_primary_plane_funcs and tegra_cursor_plane_funcs are identical. Get rid of the duplicate and use one set of function pointers for all planes. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
This function is a simple wrapper around tegra_plane_destroy(), so it can be dropped. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Tegra display hardware has GO bits and meets all the requirements to use drm_crtc_arm_vblank_event(). Use it instead and get rid of the hand- rolled implementation. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
There's no reason not to use them, and they already get all the semantics right, so rip out all of the custom code and replace it by the helpers. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Starting with Tegra124, the interface to set the background color (the value generated for pixels that are not sourced from any window) is via a different register. Earlier generations called this the border color. Reverse the feature flag and assume that IP revisions that don't have support for background color will support border color instead. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Properly align function arguments on subsequent lines with the first argument on the first line. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The tegra_drm_alloc() function signature fits on a single line, no need to wrap it. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The ->late_register() and ->early_unregister() callbacks are called at the right time to make sure userspace only accesses interfaces when it should. Move debugfs registration and unregistration to these callback functions to avoid potential races with userspace. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Rather create new files within the top-level DRM device's debugfs node, add the SOR specific files to the connector's debugfs node. This avoids the need to come up with subdirectory names and is also more intuitive. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The ->late_register() and ->early_unregister() callbacks are called at the right time to make sure userspace only accesses interfaces when it should. Move debugfs registration and unregistration to these callback functions to avoid potential races with userspace. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The ->late_register() and ->early_unregister() callbacks are called at the right time to make sure userspace only accesses interfaces when it should. Move debugfs registration and unregistration to these callback functions to avoid potential races with userspace. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The ->late_register() and ->early_unregister() callbacks are called at the right time to make sure userspace only accesses interfaces when it should. Move debugfs registration and unregistration to these callback functions to avoid potential races with userspace. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Reshuffle some code so that functions are defined closer to where they are used. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
After commit 932f6529 ("drm/tegra: sor: Trace register accesses"), the debugfs register dump implementation causes excessive stack usage and can result in build warnings. To fix this, move the register definitions into a table and iterate over the table while dumping the registers to debugfs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
After commit 07a8aab8 ("drm/tegra: hdmi: Trace register accesses"), the debugfs register dump implementation causes excessive stack usage and can result in build warnings. To fix this, move the register definitions into a table and iterate over the table while dumping the registers to debugfs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
After commit 75af8fa7 ("drm/tegra: dsi: Trace register accesses"), the debugfs register dump implementation causes excessive stack usage and can result in build warnings. To fix this, move the register definitions into a table and iterate over the table while dumping the registers to debugfs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
After commit 67e04d1a ("drm/tegra: dc: Trace register accesses"), the debugfs register dump implementation causes excessive stack usage and can result in build warnings. To fix this, move the register definitions into a table and iterate over the table while dumping the registers to debugfs. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
Update the SOR bindings for Tegra186, in which a new property is required to identify the instance of the SOR interface and the clock tree has slightly changed as well. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
When an error happens during the initialization of one of the sub- devices, make sure to properly cleanup all sub-devices that have been initialized up to that point. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The current check is slightly difficult to read, rewrite it to improve that a little. Signed-off-by: Thierry Reding <treding@nvidia.com>
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Thierry Reding authored
The existing format modifier definitions were merged prematurely, and recent work has unveiled that the definitions are suboptimal in several ways: - The format specifiers, except for one, are not Tegra specific, but the names don't reflect that. - The number space is split into two, reserving 32 bits for some "parameter" which most of the modifiers are not going to have. - Symbolic names for the modifiers are not using the standard DRM_FORMAT_MOD_* prefix, which makes them awkward to use. - The vendor prefix NV is somewhat ambiguous. Fortunately, nobody's started using these modifiers, so we can still fix the above issues. Do so by using the standard prefix. Also, remove TEGRA from the name of those modifiers that exist on NVIDIA GPUs as well. In case of the block linear modifiers, make the "parameter" smaller (4 bits, though only 6 values are valid) and don't let that leak into any of the other modifiers. Finally, also use the more canonical NVIDIA instead of the ambiguous NV prefix. Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Thierry Reding <treding@nvidia.com>
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