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Laurent Pinchart authored
The naming scheme for the RGB pixel formats has been developed organically, and isn't consistent between formats using less than 8 bits per pixels (mostly stored in 1 or 2 bytes per pixel, except for RGB666 that uses 4 bytes per pixel) and formats with 8 bits per pixel (stored in 3 or 4 bytes). For the latter category, the names use a components order convention that is the opposite of the first category, and the opposite of DRM pixel formats. This has led to lots of confusion in the past, and would really benefit from being explained more precisely. Do so, which also prepares for the addition of additional RGB pixels formats. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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