Commit e9a66489 authored by Laurent Pinchart's avatar Laurent Pinchart Committed by Mauro Carvalho Chehab

media: doc: pixfmt-rgb: Clarify naming scheme for RGB formats

The naming scheme for the RGB pixel formats has been developed
organically, and isn't consistent between formats using less than 8 bits
per pixels (mostly stored in 1 or 2 bytes per pixel, except for RGB666
that uses 4 bytes per pixel) and formats with 8 bits per pixel (stored
in 3 or 4 bytes). For the latter category, the names use a components
order convention that is the opposite of the first category, and the
opposite of DRM pixel formats. This has led to lots of confusion in the
past, and would really benefit from being explained more precisely. Do
so, which also prepares for the addition of additional RGB pixels
formats.
Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: default avatarHans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab+huawei@kernel.org>
parent 67c2a10b
......@@ -6,13 +6,62 @@
RGB Formats
***********
Description
===========
These formats are designed to match the pixel formats of typical PC
graphics frame buffers. They occupy 8, 16, 24 or 32 bits per pixel.
These are all packed-pixel formats, meaning all the data for a pixel lie
next to each other in memory.
These formats encode each pixel as a triplet of RGB values. They are packed
formats, meaning that the RGB values for one pixel are stored consecutively in
memory and each pixel consumes an integer number of bytes. When the number of
bits required to store a pixel is not aligned to a byte boundary, the data is
padded with additional bits to fill the remaining byte.
The formats differ by the number of bits per RGB component (typically but not
always the same for all components), the order of components in memory, and the
presence of an alpha component or additional padding bits.
The usage and value of the alpha bits in formats that support them (named ARGB
or a permutation thereof, collectively referred to as alpha formats) depend on
the device type and hardware operation. :ref:`Capture <capture>` devices
(including capture queues of mem-to-mem devices) fill the alpha component in
memory. When the device captures an alpha channel the alpha component will have
a meaningful value. Otherwise, when the device doesn't capture an alpha channel
but can set the alpha bit to a user-configurable value, the
:ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control is used to
specify that alpha value, and the alpha component of all pixels will be set to
the value specified by that control. Otherwise a corresponding format without
an alpha component (XRGB or XBGR) must be used instead of an alpha format.
:ref:`Output <output>` devices (including output queues of mem-to-mem devices
and :ref:`video output overlay <osd>` devices) read the alpha component from
memory. When the device processes the alpha channel the alpha component must be
filled with meaningful values by applications. Otherwise a corresponding format
without an alpha component (XRGB or XBGR) must be used instead of an alpha
format.
Formats that contain padding bits are named XRGB (or a permutation thereof).
The padding bits contain undefined values and must be ignored by applications,
devices and drivers, for both :ref:`capture` and :ref:`output` devices.
.. note::
- In all the tables that follow, bit 7 is the most significant bit in a byte.
- 'r', 'g' and 'b' denote bits of the red, green and blue components
respectively. 'a' denotes bits of the alpha component (if supported by the
format), and '-' denotes padding bits.
Less Than 8 Bits Per Component
==============================
These formats store an RGB triplet in one, two or four bytes. They are named
based on the order of the RGB components as seen in a 8-, 16- or 32-bit word,
which is then stored in memory in little endian byte order (unless otherwise
noted by the presence of bit 31 in the 4CC value), and on the number of bits
for each component. For instance, the RGB565 format stores a pixel in a 16-bit
word [15:0] laid out at as [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3` G\ :sub:`2` G\ :sub:`1`
G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1` B\ :sub:`0`], and
stored in memory in two bytes, [R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
R\ :sub:`0` G\ :sub:`5` G\ :sub:`4` G\ :sub:`3`] followed by [G\ :sub:`2`
G\ :sub:`1` G\ :sub:`0` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2` B\ :sub:`1`
B\ :sub:`0`].
.. raw:: latex
......@@ -23,7 +72,7 @@ next to each other in memory.
.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
.. flat-table:: RGB Image Formats
.. flat-table:: RGB Formats With Less Than 8 Bits Per Component
:header-rows: 2
:stub-columns: 0
......@@ -544,6 +593,122 @@ next to each other in memory.
- b\ :sub:`1`
- b\ :sub:`0`
-
* .. _V4L2-PIX-FMT-BGR666:
- ``V4L2_PIX_FMT_BGR666``
- 'BGRH'
- b\ :sub:`5`
- b\ :sub:`4`
- b\ :sub:`3`
- b\ :sub:`2`
- b\ :sub:`1`
- b\ :sub:`0`
- g\ :sub:`5`
- g\ :sub:`4`
- g\ :sub:`3`
- g\ :sub:`2`
- g\ :sub:`1`
- g\ :sub:`0`
- r\ :sub:`5`
- r\ :sub:`4`
- r\ :sub:`3`
- r\ :sub:`2`
- r\ :sub:`1`
- r\ :sub:`0`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
.. raw:: latex
\endgroup
8 Bits Per Component
====================
These formats store an RGB triplet in three or four bytes. They are named based
on the order of the RGB components as stored in memory, and on the total number
of bits per pixel. For instance, RGB24 format stores a pixel with [R\ :sub:`7`
R\ :sub:`6` R\ :sub:`5` R\ :sub:`4` R\ :sub:`3` R\ :sub:`2` R\ :sub:`1`
R\ :sub:`0`] in the first byte, [G\ :sub:`7` G\ :sub:`6` G\ :sub:`5` G\ :sub:`4`
G\ :sub:`3` G\ :sub:`2` G\ :sub:`1` G\ :sub:`0`] in the second byte and
[B\ :sub:`7` B\ :sub:`6` B\ :sub:`5` B\ :sub:`4` B\ :sub:`3` B\ :sub:`2`
B\ :sub:`1` B\ :sub:`0`] in the third byte. This differs from the DRM format
nomenclature that instead use the order of components as seen in a 24- or
32-bit little endian word.
.. raw:: latex
\begingroup
\tiny
\setlength{\tabcolsep}{2pt}
.. tabularcolumns:: |p{2.8cm}|p{2.0cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|p{0.22cm}|
.. flat-table:: RGB Formats With 8 Bits Per Component
:header-rows: 2
:stub-columns: 0
* - Identifier
- Code
- :cspan:`7` Byte 0 in memory
- :cspan:`7` Byte 1
- :cspan:`7` Byte 2
- :cspan:`7` Byte 3
* -
-
- 7
- 6
- 5
- 4
- 3
- 2
- 1
- 0
- 7
- 6
- 5
- 4
- 3
- 2
- 1
- 0
- 7
- 6
- 5
- 4
- 3
- 2
- 1
- 0
- 7
- 6
- 5
- 4
- 3
- 2
- 1
- 0
* .. _V4L2-PIX-FMT-BGR24:
- ``V4L2_PIX_FMT_BGR24``
......@@ -608,46 +773,6 @@ next to each other in memory.
- b\ :sub:`1`
- b\ :sub:`0`
-
* .. _V4L2-PIX-FMT-BGR666:
- ``V4L2_PIX_FMT_BGR666``
- 'BGRH'
- b\ :sub:`5`
- b\ :sub:`4`
- b\ :sub:`3`
- b\ :sub:`2`
- b\ :sub:`1`
- b\ :sub:`0`
- g\ :sub:`5`
- g\ :sub:`4`
- g\ :sub:`3`
- g\ :sub:`2`
- g\ :sub:`1`
- g\ :sub:`0`
- r\ :sub:`5`
- r\ :sub:`4`
- r\ :sub:`3`
- r\ :sub:`2`
- r\ :sub:`1`
- r\ :sub:`0`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
- `-`
* .. _V4L2-PIX-FMT-ABGR32:
- ``V4L2_PIX_FMT_ABGR32``
......@@ -973,40 +1098,14 @@ next to each other in memory.
\endgroup
.. note:: Bit 7 is the most significant bit.
The usage and value of the alpha bits (a) in the ARGB and ABGR formats
(collectively referred to as alpha formats) depend on the device type
and hardware operation. :ref:`Capture <capture>` devices (including
capture queues of mem-to-mem devices) fill the alpha component in
memory. When the device outputs an alpha channel the alpha component
will have a meaningful value. Otherwise, when the device doesn't output
an alpha channel but can set the alpha bit to a user-configurable value,
the :ref:`V4L2_CID_ALPHA_COMPONENT <v4l2-alpha-component>` control
is used to specify that alpha value, and the alpha component of all
pixels will be set to the value specified by that control. Otherwise a
corresponding format without an alpha component (XRGB or XBGR) must be
used instead of an alpha format.
:ref:`Output <output>` devices (including output queues of mem-to-mem
devices and :ref:`video output overlay <osd>` devices) read the alpha
component from memory. When the device processes the alpha channel the
alpha component must be filled with meaningful values by applications.
Otherwise a corresponding format without an alpha component (XRGB or
XBGR) must be used instead of an alpha format.
The XRGB and XBGR formats contain undefined bits (-). Applications,
devices and drivers must ignore those bits, for both
:ref:`capture` and :ref:`output` devices.
Deprecated RGB Formats
======================
Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and
must not be used by new drivers. They are documented here for reference.
The meaning of their alpha bits ``(a)`` are ill-defined and interpreted as in
either the corresponding ARGB or XRGB format, depending on the driver.
Formats defined in :ref:`pixfmt-rgb-deprecated` are deprecated and must not be
used by new drivers. They are documented here for reference. The meaning of
their alpha bits ``(a)`` is ill-defined and they are interpreted as in either
the corresponding ARGB or XRGB format, depending on the driver.
.. raw:: latex
......
......@@ -515,7 +515,7 @@ struct v4l2_pix_format {
/* Pixel format FOURCC depth Description */
/* RGB formats */
/* RGB formats (1 or 2 bytes per pixel) */
#define V4L2_PIX_FMT_RGB332 v4l2_fourcc('R', 'G', 'B', '1') /* 8 RGB-3-3-2 */
#define V4L2_PIX_FMT_RGB444 v4l2_fourcc('R', '4', '4', '4') /* 16 xxxxrrrr ggggbbbb */
#define V4L2_PIX_FMT_ARGB444 v4l2_fourcc('A', 'R', '1', '2') /* 16 aaaarrrr ggggbbbb */
......@@ -540,6 +540,8 @@ struct v4l2_pix_format {
#define V4L2_PIX_FMT_ARGB555X v4l2_fourcc_be('A', 'R', '1', '5') /* 16 ARGB-5-5-5 BE */
#define V4L2_PIX_FMT_XRGB555X v4l2_fourcc_be('X', 'R', '1', '5') /* 16 XRGB-5-5-5 BE */
#define V4L2_PIX_FMT_RGB565X v4l2_fourcc('R', 'G', 'B', 'R') /* 16 RGB-5-6-5 BE */
/* RGB formats (3 or 4 bytes per pixel) */
#define V4L2_PIX_FMT_BGR666 v4l2_fourcc('B', 'G', 'R', 'H') /* 18 BGR-6-6-6 */
#define V4L2_PIX_FMT_BGR24 v4l2_fourcc('B', 'G', 'R', '3') /* 24 BGR-8-8-8 */
#define V4L2_PIX_FMT_RGB24 v4l2_fourcc('R', 'G', 'B', '3') /* 24 RGB-8-8-8 */
......
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