Commit d9dfe768 authored by Marek Olšák's avatar Marek Olšák Committed by Alex Deucher

Revert "drm/amdgpu: fix transform feedback GDS hang on gfx10 (v2)"

This reverts commit 9ed2c993.

SET_CONFIG_REG writes to memory if register shadowing is enabled,
causing a VM fault.

NGG streamout is unstable anyway, so all UMDs should use legacy
streamout. I think Mesa is the only driver using NGG streamout.
Signed-off-by: default avatarMarek Olšák <marek.olsak@amd.com>
Reviewed-by: default avatarLe Ma <Le.Ma@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 72cda9bb
......@@ -32,7 +32,6 @@ struct amdgpu_gds {
uint32_t gws_size;
uint32_t oa_size;
uint32_t gds_compute_max_wave_id;
uint32_t vgt_gs_max_wave_id;
};
struct amdgpu_gds_reg_offset {
......
......@@ -4206,15 +4206,6 @@ static void gfx_v10_0_ring_emit_ib_gfx(struct amdgpu_ring *ring,
unsigned vmid = AMDGPU_JOB_GET_VMID(job);
u32 header, control = 0;
/* Prevent a hw deadlock due to a wave ID mismatch between ME and GDS.
* This resets the wave ID counters. (needed by transform feedback)
* TODO: This might only be needed on a VMID switch when we change
* the GDS OA mapping, not sure.
*/
amdgpu_ring_write(ring, PACKET3(PACKET3_SET_CONFIG_REG, 1));
amdgpu_ring_write(ring, mmVGT_GS_MAX_WAVE_ID);
amdgpu_ring_write(ring, ring->adev->gds.vgt_gs_max_wave_id);
if (ib->flags & AMDGPU_IB_FLAG_CE)
header = PACKET3(PACKET3_INDIRECT_BUFFER_CNST, 2);
else
......@@ -4961,7 +4952,7 @@ static const struct amdgpu_ring_funcs gfx_v10_0_ring_funcs_gfx = {
5 + /* HDP_INVL */
8 + 8 + /* FENCE x2 */
2, /* SWITCH_BUFFER */
.emit_ib_size = 7, /* gfx_v10_0_ring_emit_ib_gfx */
.emit_ib_size = 4, /* gfx_v10_0_ring_emit_ib_gfx */
.emit_ib = gfx_v10_0_ring_emit_ib_gfx,
.emit_fence = gfx_v10_0_ring_emit_fence,
.emit_pipeline_sync = gfx_v10_0_ring_emit_pipeline_sync,
......@@ -5112,7 +5103,6 @@ static void gfx_v10_0_set_gds_init(struct amdgpu_device *adev)
default:
adev->gds.gds_size = 0x10000;
adev->gds.gds_compute_max_wave_id = 0x4ff;
adev->gds.vgt_gs_max_wave_id = 0x3ff;
break;
}
......
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